Difference between revisions of "Crimson imp"

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==Useful Info==
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'''Crimson imps''' are [[tier-5 demon]]s, and likely the first [[demon]]s players will encounter. They are annoying pests that [[regeneration rate|regenerate]] quickly and [[blink]] often. On their own, they are mostly harmless (if annoying), but they may complicate a fight with other monsters.
|name=crimson imp
 
|glyph={{Red|5}}
 
|tile=[[File:Crimson imp.png]]
 
|flags={{Speaks flag}}<br>{{Flying flag}}<br>{{Regenerates flag}}<br>{{!sil flag}}
 
|resistances={{Hellfire resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}
 
|vulnerabilities={{Cold vulnerability}}, {{Holy vulnerability 2}}, <br>{{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=48
 
|holiness={{Demonic}}
 
|magic_resistance=36
 
|hp_range=9-18
 
|avg_hp=13
 
|armour_class=3
 
|evasion=14
 
|habitat=Land
 
|speed= 10
 
|size={{little}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=4 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=crimson imp
 
|species=crimson imp
 
}}
 
 
 
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{{Flavour|A small, ugly minor demon.  Its fanged maw seems locked in a permanent malign grin, and its horns protrude obscenely from its scaly pate.
 
  
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{{monster spells}}
 
 
"The Devil, too, sometimes steals human children; it is not infrequent for him to carry away infants within the first six weeks after birth, and to substitute in their place imps."
 
 
 
-Martin Luther}}
 
 
 
==Useful Info==
 
'''Crimson imps''' are [[tier-5 demon]]s, and likely the first [[demon]]s players will encounter. They are annoying pests that [[regeneration rate|regenerate]] quickly, [[blink]] often, and, to add insult to injury, are impossible to catch with a [[throwing net]]. They will also pick up and use any melee or missile [[weapon]]s their size will allow. On their own, they are mostly harmless (at least compared to other demons), but when they get hold of a [[brand]]ed weapon or stack of throwables, they can seriously complicate a fight with other monsters.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*If you can't kill it, just run; it will blink, giving you an opportunity to get away. Leading it upstairs before doing so will remove the pest entirely, a technique called imp parking. Most early characters can eventually kill an imp with enough successive solid hits (especially cold ones), but it's not always worth the effort. Aside from their random blinking, they do ''not'' flee when injured, so you can patiently whittle away at it until you overcome its regeneration. Just beware of other wandering monsters joining the fight, and be careful what you throw at it; they'll happily lob [[hand axe]]s and such right back at you, but [[javelin]]s are too large for them to wield.
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*If you can't kill it, just run; it will blink, giving you an opportunity to get away. Leading it upstairs before doing so will remove the pest entirely, a technique called imp parking. Most early characters can eventually kill an imp with enough successive solid hits (especially with cold- or holy wrath-branded ones), but it's not always worth the effort. With a decently heavy weapon, almost any character can eventually whittle away at it until you overcome its regeneration. Just beware of other wandering monsters joining the fight.
*On the same note, be very careful fighting these guys around [[centaur]]s.  Should you kill the centaur and leave its bow and arrows just lying there, the imp will happily pick them up and become a blinking, regenerating (albeit slower) centaur.  Make sure to pick up at least the bow, and ditch it once you kill the imp or are well away from the stack of arrows.
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*A [[wand of polymorph other]] will often polymorph them into something that's technically easier to kill, but pretty much any other imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that [[iron imp]]s are nearly as bad in that regard.
*A [[wand of polymorph other]] will often polymorph them into something that's easier to actually kill, but any of the other imps are more dangerous, and if you're simply trying to get around their fire resistance, be aware that [[iron imp]]s are nearly as bad in that regard.
 
  
 
==History==
 
==History==

Latest revision as of 15:47, 29 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
crimson imp 5Crimson imp.png
HP 8-18
HD 3
XP 48
Speed 10
AC 3
EV 14
Will 40
Attack1 4 (hit: plain)


Resistances rF+++
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Cold
Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Little
Type crimson imp, crimson imp
Flags Evil
Flying
Regenerates
Speaks
A small, ugly minor demon. Its fanged maw seems locked in a permanent malign grin, and its horns protrude obscenely from its scaly pate.

“The Devil, too, sometimes steals human children; it is not infrequent for him to carry away infants within the first six weeks after birth, and to substitute in their place imps.”
-Martin Luther

Useful Info

Crimson imps are tier-5 demons, and likely the first demons players will encounter. They are annoying pests that regenerate quickly and blink often. On their own, they are mostly harmless (if annoying), but they may complicate a fight with other monsters.

Spells

Spell set I
Slot1 Blink Magical flag

Tips & Tricks

  • If you can't kill it, just run; it will blink, giving you an opportunity to get away. Leading it upstairs before doing so will remove the pest entirely, a technique called imp parking. Most early characters can eventually kill an imp with enough successive solid hits (especially with cold- or holy wrath-branded ones), but it's not always worth the effort. With a decently heavy weapon, almost any character can eventually whittle away at it until you overcome its regeneration. Just beware of other wandering monsters joining the fight.
  • A wand of polymorph other will often polymorph them into something that's technically easier to kill, but pretty much any other imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that iron imps are nearly as bad in that regard.

History

Prior to 0.10, "crimson imps" were named "imps."