Difference between revisions of "Khufu"
(Update for 0.17. Use templates.) |
m (Update to 0.21) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version021}} |
{{monster info}} | {{monster info}} | ||
Line 12: | Line 12: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[ | + | *Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Aura of Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] will help you get out of their [[line of sight]] quickly should everything start to fall apart. |
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him. | *[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him. | ||
*Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it. | *Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it. | ||
[[Category:Mummy]] | [[Category:Mummy]] |
Revision as of 19:01, 29 July 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Khufu M | |
---|---|
HP | 160-324 |
HD | 18 |
XP | 8931 |
Speed | 10 |
AC | 10 |
EV | 6 |
Will | 160 |
Attack1 | 35 (hit: plain)
|
Resistances | rC+ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | mummy, mummy |
Flags | Evil See invisible Unbreathing Speaks Unique Male |
An incredibly powerful emperor on the way to godhood. He died quite some time ago, but he sees no reason why that should stop him.
“And then I looked farther, beyond the pallid line of the sands, and I saw a Pyramid of gold, the wonder Khufu had built. As a golden wonder it saluted me, as a golden thing it greeted me, as a golden miracle I shall remember it.” |
Contents
Useful Info
Khufu the Undying Pharaoh is a unique greater mummy who couples tremendous durability with the ability to smite or torment you at will. Also, when near death he can temporarily escape the conflict by sealing himself in rock walls, rendering him untouchable unless you have the right tools. He is accompanied by an entourage of mummies and greater mummies (same chance).
Location
Spells
Spell set I | ||
---|---|---|
Slot1 | Summon Emperor Scorpions | Wizard flag |
Slot2 | Smiting (7-17) | Wizard flag |
Slot3 | Symbol of Torment | Wizard flag |
Slot4 | Summon Scarabs | Wizard flag |
Slot5 | Blink | Emergency flag, Wizard flag |
Tips & Tricks
- Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. Aura of Abjuration will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A scroll of blinking will help you get out of their line of sight quickly should everything start to fall apart.
- Silence stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
- Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a wand of digging or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
Categories:
- 0.21 articles
- Hit type
- Plain flavour
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Unbreathing monsters
- Speaking monster
- Unique monsters
- Male monsters
- Monsters
- Spellcaster
- Mummy