Difference between revisions of "Donald"
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==Useful Info== | ==Useful Info== | ||
− | '''Donald the Adventurer''' is | + | '''Donald the Adventurer''' is a [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with a [[shield]] of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has the [[might]] and [[haste]] spells, resulting in him being near-impossible to outrun, and capable of dealing huge amounts of damage in a short space of time once he has activated his buff spells. |
{{monster spells}} | {{monster spells}} |
Revision as of 14:42, 2 September 2019
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Donald @ | |
---|---|
HP | 55-112 |
HD | 14 |
XP | 1977 |
Speed | 10 |
AC | 3 |
EV | 10 |
Will | 100 |
Attack1 | 26 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Warm-blooded Unique Male |
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl. |
Useful Info
Donald the Adventurer is a unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has the might and haste spells, resulting in him being near-impossible to outrun, and capable of dealing huge amounts of damage in a short space of time once he has activated his buff spells.
Spells
Spell set I | ||
---|---|---|
Slot1 | Might | Wizard flag |
Slot2 | Haste | Wizard flag |
Location
- The Swamp
- The Snake Pits
- The Shoals
- The Spider's Nest
- The Slime Pits
- The Crypt
- The Elven Halls
- The Orcish Mines:3-4
- The Vaults:1-4
Tips & Tricks
- If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected Lehudib's Crystal Spear). Bear in mind that Bolt spells and area of effect attack spells are unreflectable, such as Freezing Cloud, Fireball, Lee's Rapid Deconstruction, Fulminant Prism, etc.
- His HD means he's still susceptible to Mephitic Cloud, and when he's confused his blocking ability and reflection powers will be set to zero.
- Trapping him with a throwing net also negates his blocking ability, though he might be able to reflect it back at you.
Trivia
- When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.