Difference between revisions of "Ettin"
Cacophonie (talk | contribs) (Ettins usually have dire flails and maces now, and they can spawn in Depths and the Orcish Mines too. Up the version to 0.21.) |
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{{list of | giants}} | {{list of | giants}} | ||
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Revision as of 21:33, 29 January 2020
For a list of all giants, see list of giants.
ettin C | |
---|---|
HP | 43-88 |
HD | 12 |
XP | 1127 |
Speed | 10 |
AC | 9 |
EV | 4 |
Will | 40 |
Attack1 | 40 (hit: plain) |
Attack2 | 40 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, ettin |
Flags | Two weapons Speaks Warm-blooded |
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.
“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying: |
Useful Info
An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both clubs connect. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.
Tips & Tricks
- Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, kiting them is easy. If you have any skill with Hexes, disabling them works just fine given their mediocre magic resistance. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if you're playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).
- Confuse and Tukima's Dance work especially well on ettins.