Difference between revisions of "Healing"

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'''Healing''' is the act of restoring lost [[HP]]. All characters will need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:
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'''Healing''' is the act of restoring lost [[HP]]. All characters need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:
  
 
==Healing Naturally==
 
==Healing Naturally==
*Injured characters will recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing '''.''' or up to 100 turns by pressing '''5'''. The amount you recover is based upon your character's [[regeneration rate]].
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*Injured characters recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing '''.''' or up to 100 turns by pressing '''5'''. The amount you recover is based upon your character's [[regeneration rate]].
**Be aware that [[troll]]s and well-fed [[vampire]]s will recover HP faster than normal this way, while [[deep dwarves]] and bloodless vampires won't recover HP from resting at all.
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**Be aware that [[troll]]s, well-fed [[vampire]]s, and [[vine stalker]]s recover HP faster than normal this way, while [[deep dwarves]] and bloodless vampires won't recover HP from resting at all.
**Wearing a [[ring of regeneration]], [[troll leather armour]], [[artifact]] with the Regeneration intrinsic, or having the [[Good mutations#Regeneration|Regeneration]] [[mutation]] will increase your regeneration rate.
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**Wearing an [[amulet of regeneration]], [[troll leather armour]], [[artefact]] with the Regeneration intrinsic, or having the [[Good mutations#Regeneration|Regeneration]] [[mutation]] increase your regeneration rate.
**By contrast, having the [[Slow Healing]] mutation will decrease your regeneration rate.
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**By contrast, having the [[Slow Healing]] mutation decrease your regeneration rate whenever monsters are around.
  
 
==Healing Through Spells==
 
==Healing Through Spells==
 
*The [[Regeneration]] spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.
 
*The [[Regeneration]] spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.
 
*The [[Vampiric Draining]] spell allows you to steal HP from adjacent living enemies.
 
*The [[Vampiric Draining]] spell allows you to steal HP from adjacent living enemies.
*The [[Borgnjor's Revivification]] spell will immediately recover all your HP, but casting it permanently reduces your max HP by a small amount.
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*The [[Borgnjor's Revivification]] spell immediately recovers all your HP, but casting it permanently reduces your max HP by a small amount.
  
 
==Divine Healing==
 
==Divine Healing==
 
*[[Elyvilon]]'s abilities allow you to directly heal yourself or others.
 
*[[Elyvilon]]'s abilities allow you to directly heal yourself or others.
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*[[Gozag]]'s Potion Petition ability may give you the chance to buy a healing potion.
 
*[[Makhleb]]'s followers may recover HP each time they kill a monster.
 
*[[Makhleb]]'s followers may recover HP each time they kill a monster.
*[[The Shining One]]'s Followers may regain HP each time they kill a demonic or undead monster.
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*[[Ru]]'s Draw Out Power ability restores some HP at the cost of [[drain]]ing you.
*[[Trog]]'s Trog's Hand ability will temporarily increase your regeneration rate, along with its other benefits.
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*[[The Shining One]]'s Followers may regain HP and MP each time they kill a demonic or undead monster.
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*[[Trog]]'s Trog's Hand ability temporarily increases your regeneration rate, along with its other benefits.
 
*[[Xom]] occasionally decides to heal you when [[tension]] is high.
 
*[[Xom]] occasionally decides to heal you when [[tension]] is high.
*[[Yredelemnul]]'s Drain Life ability will injure all living monsters around you, granting half of the damage dealt as healing to you.
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*[[Yredelemnul]]'s Drain Life ability injures all living monsters around you, granting half of the damage dealt as healing to you.
  
 
==Healing Through Items==
 
==Healing Through Items==
*Some attack against appropriate enemies made with a weapon of [[vampiricism]] will heal the wielder for half the damage dealt. This effect is enhanced for vampires.
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*Some attacks against appropriate enemies made with a [[vampiric]] weapon heal the wielder for half the damage dealt.
 
*[[Potions]]
 
*[[Potions]]
 
**[[Quaff]]ing a [[potion of curing]] restores 1d7+4 HP, along with its other benefits.
 
**[[Quaff]]ing a [[potion of curing]] restores 1d7+4 HP, along with its other benefits.
**Quaffing a [[potion of heal wounds]] restores 1d28+9 HP.
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**Quaffing a [[potion of heal wounds]] restores 3d28/3+9 HP.
***Both of these effects are halved for hungry [[Vampire]]s. [[Mummies]] are unable to quaff potions. [[Vine Stalker]]s cannot heal from potions.
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**Quaffing a [[potion of ambrosia]] gives you several turns of increased HP and MP regeneration, but also [[confusion|confuses]] you while you're regenerating.
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***Bloodless [[vampire]]s and [[ghoul]]s cannot regenerate while monsters are visible. [[Mummies]] are unable to quaff potions. [[Vine Stalker]]s cannot regain HP from potions.
 
*[[Decks]]
 
*[[Decks]]
**Drawing the [[Potion card]] from a [[deck of wonders]] restores you as though you'd drank one of the two above potions.
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**Drawing the [[Potion card]] from a [[deck of changes]], [[deck of war|war]], or [[deck of defence|defence]] has a chance to restore you as though you'd drank a potion of curing or heal wounds.
**Drawing the [[Elixir card]] from a [[deck of battle]] heals you completely at high power.
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**Drawing the [[Elixir card]] from a deck of changes, war, defence, or [[deck of escape|escape]] greatly increases your regeneration for several turns.
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**Drawing the [[Alchemist card]] from a deck of changes, defence, escape, or [[deck of wonders|wonders]] restores HP in exchange for some [[gold]].
 
*[[Wands]]
 
*[[Wands]]
**Zapping yourself with a [[wand of heal wounds]] restores 1d28+9 HP.
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**Zapping yourself with a [[wand of heal wounds]] restores 3d28/3+9 HP.
**Zapping yourself with a [[wand of random effects]] MAY restore you as though you'd used a wand of heal wounds on yourself... but probably won't.
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***[[Vine Stalker]]s and characters wearing the [[Robe of Vines]] cannot heal from wands.
***[[Felid]]s cannot use wands. [[Vine Stalker]]s cannot heal from wands.
 
  
 
==Species-specific Healing==
 
==Species-specific Healing==
 
*[[Demonspawn]] with the [[Demonspawn mutations#Powered by Death|Powered by Death]] [[mutation]] have a higher regeneration rate when near fresh corpses.
 
*[[Demonspawn]] with the [[Demonspawn mutations#Powered by Death|Powered by Death]] [[mutation]] have a higher regeneration rate when near fresh corpses.
*[[Ghoul]]s can recover current and max HP by eating [[chunk]]s (this is most effective when the chunks are rotten).
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*[[Ghoul]]s can recover current and max HP by eating [[chunk]]s.
*Hungry vampires will recover some HP and [[satiation]] each time they successfully [[Stabbing|stab]] a living enemy.
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*Hungry vampires recover some HP and [[satiation]] each time they successfully [[Stabbing|stab]] a living enemy.
  
 
==Amulet of Guardian Spirit==
 
==Amulet of Guardian Spirit==
*Wearing an [[amulet of guardian spirit]] will cause all damage taken by your character to be split between HP and [[MP]] until your MP reaches 0. Characters that don't use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.
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*[[Guardian spirit]] causes all damage taken by your character to be split between HP and [[MP]] until your MP reaches 0. Characters that don't use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.
**Quaffing [[potions of magic]], using [[channeling]] (excellent for mummy or [[lichform]] characters), or casting [[Sublimation of Blood]] on a wielded chunk are all effective means of "healing" characters with this amulet.
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**Quaffing [[potions of magic]] or using [[channeling]] (excellent for mummy or [[lichform]] characters) are effective means of "healing" characters with this amulet.
**Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP will still function.
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**Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP still function.
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 06:19, 1 July 2020

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Healing is the act of restoring lost HP. All characters need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:

Healing Naturally

  • Injured characters recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing . or up to 100 turns by pressing 5. The amount you recover is based upon your character's regeneration rate.

Healing Through Spells

  • The Regeneration spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.
  • The Vampiric Draining spell allows you to steal HP from adjacent living enemies.
  • The Borgnjor's Revivification spell immediately recovers all your HP, but casting it permanently reduces your max HP by a small amount.

Divine Healing

  • Elyvilon's abilities allow you to directly heal yourself or others.
  • Gozag's Potion Petition ability may give you the chance to buy a healing potion.
  • Makhleb's followers may recover HP each time they kill a monster.
  • Ru's Draw Out Power ability restores some HP at the cost of draining you.
  • The Shining One's Followers may regain HP and MP each time they kill a demonic or undead monster.
  • Trog's Trog's Hand ability temporarily increases your regeneration rate, along with its other benefits.
  • Xom occasionally decides to heal you when tension is high.
  • Yredelemnul's Drain Life ability injures all living monsters around you, granting half of the damage dealt as healing to you.

Healing Through Items

Species-specific Healing

Amulet of Guardian Spirit

  • Guardian spirit causes all damage taken by your character to be split between HP and MP until your MP reaches 0. Characters that don't use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.
    • Quaffing potions of magic or using channeling (excellent for mummy or lichform characters) are effective means of "healing" characters with this amulet.
    • Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP still function.