Difference between revisions of "Wand of flame"
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{{flavour|A magical device which throws little puffs of flame.}} | {{flavour|A magical device which throws little puffs of flame.}} | ||
{{AttackSpell | {{AttackSpell | ||
− | |name= | + | |name=Throw Flame |
|formula = 2d(4+pow/10) | |formula = 2d(4+pow/10) | ||
|maxdmg = 2d9 Fire | |maxdmg = 2d9 Fire | ||
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|dam_num = 2 | |dam_num = 2 | ||
|dam_denom = 10 --> }} | |dam_denom = 10 --> }} | ||
− | A '''wand of flame''' fires a puff of flame at an opponent, with a power of (15+2.5×[[Evocations]]). An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up. | + | A '''wand of flame''' fires [[Throw Flame|a puff of flame]] at an opponent, with a power of (15+2.5×[[Evocations]]). An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up. |
− | [[Artificer]]s will start with a wand of flame | + | [[Artificer]]s will start with a wand of flame with 15 charges. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *This wand | + | *This wand effectively duplicates the [[Throw Flame]] spell. Use it early: later on, it deals little damage, even with high Evocations. |
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | *Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | ||
*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. | *Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. | ||
− | **Use this to take out [[ | + | **Use this to take out [[electric eel]]s or other waterborne creatures; even at low skill, the steam will block vision while damaging them. |
==History== | ==History== |
Revision as of 05:28, 16 July 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A magical device which throws little puffs of flame. |
Spell Details | |
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Damage Formula | 2d(4+pow/10) |
Max Damage | 2d9 Fire |
Max Power | 50 |
Range | 7 |
Targeting | Beam |
To-hit | 8+Power/10 |
Special |
A wand of flame fires a puff of flame at an opponent, with a power of (15+2.5×Evocations). An individual wand on the ground can have up to 45 charges. As with all wands, this will merge with other wands of flame when picked up.
Artificers will start with a wand of flame with 15 charges.
Tips & Tricks
- This wand effectively duplicates the Throw Flame spell. Use it early: later on, it deals little damage, even with high Evocations.
- Although it does produce fire, wands of flame are not powerful enough to burn trees.
- Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam.
- Use this to take out electric eels or other waterborne creatures; even at low skill, the steam will block vision while damaging them.
History
Prior to 0.16, this wand could hold up to 24 charges.
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |