Difference between revisions of "Ogre (monster)"
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''This article is about the monster. For the player [[species]], see [[ogre]].''<br> | ''This article is about the monster. For the player [[species]], see [[ogre]].''<br> | ||
{{list of|ogres}} | {{list of|ogres}} | ||
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Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with [[two-headed ogre]]s and [[ogre mage]]s later on. They usually wield [[giant club]]s or [[giant spiked club]]s, but some may carry [[great mace]]s or [[dire flail]]s instead. | Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with [[two-headed ogre]]s and [[ogre mage]]s later on. They usually wield [[giant club]]s or [[giant spiked club]]s, but some may carry [[great mace]]s or [[dire flail]]s instead. | ||
− | Low level characters should be warned that ogres deal enormous damage per hit (potentially up to | + | Low level characters should be warned that ogres, combined with their weapons, deal enormous damage per hit (potentially up to 40 HP), and can easily one-shot weaker characters. However, they have no resistances and give a good amount of experience. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Apart from being very strong, ogres have no special abilities. | *Apart from being very strong, ogres have no special abilities. | ||
*Taking them out at range is safe, so long as you keep your distance. | *Taking them out at range is safe, so long as you keep your distance. | ||
− | *If you are going to fight them in melee, softening them up at range or [[hexes|hexing]] them first is also advisable. Characters wearing [[plate armour]] can often rely on their [[guaranteed damage reduction]] to protect them, but this is not infallible. | + | **If you are going to fight them in melee, softening them up at range or [[hexes|hexing]] them first is also advisable. Characters wearing [[plate armour]] can often rely on their [[guaranteed damage reduction]] to protect them, but this is not infallible. |
*Unless you are a [[naga]] or barachi, remember that you can just walk away from them, retreat upstairs and choose a different stair to avoid them. They cannot do anything to you if you're not next to them. | *Unless you are a [[naga]] or barachi, remember that you can just walk away from them, retreat upstairs and choose a different stair to avoid them. They cannot do anything to you if you're not next to them. | ||
+ | **Ogres swing slowly. If you let an ogre swing at you once, then back off, you can create enough space to retreat. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.27]], Ogres did not have innately slow attacks, but their giant clubs would often slow them down anyway. |
Revision as of 13:53, 1 September 2021
This article is about the monster. For the player species, see ogre.
For a list of all ogres, see list of ogres.
ogre O | |
---|---|
HP | 18-37 |
HD | 5 |
XP | 119 |
Speed | 10 (atk: 150%) |
AC | 1 |
EV | 6 |
Will | 20 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Speaks Warm-blooded |
A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.
“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.” |
Useful Info
Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with two-headed ogres and ogre mages later on. They usually wield giant clubs or giant spiked clubs, but some may carry great maces or dire flails instead.
Low level characters should be warned that ogres, combined with their weapons, deal enormous damage per hit (potentially up to 40 HP), and can easily one-shot weaker characters. However, they have no resistances and give a good amount of experience.
Tips & Tricks
- Apart from being very strong, ogres have no special abilities.
- Taking them out at range is safe, so long as you keep your distance.
- If you are going to fight them in melee, softening them up at range or hexing them first is also advisable. Characters wearing plate armour can often rely on their guaranteed damage reduction to protect them, but this is not infallible.
- Unless you are a naga or barachi, remember that you can just walk away from them, retreat upstairs and choose a different stair to avoid them. They cannot do anything to you if you're not next to them.
- Ogres swing slowly. If you let an ogre swing at you once, then back off, you can create enough space to retreat.
History
- Prior to 0.27, Ogres did not have innately slow attacks, but their giant clubs would often slow them down anyway.