Difference between revisions of "Smiting"
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− | :''This page is about the monster-only spell. For the targeting mode, see [[ | + | :''This page is about the monster-only spell. For the targeting mode, see [[Smite-targeted]].'' |
{{Flavour|This spell smites your foe with divine wrath.}} | {{Flavour|This spell smites your foe with divine wrath.}} | ||
− | '''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its | + | '''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect. |
− | + | Smiting is also used by various [[god]]s during [[divine retribution]], while players who worship [[Beogh]] can invoke Smiting for themselves. | |
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− | + | ==Monster Version== | |
+ | {{monsters with spell}} | ||
− | + | It is a notorious killer of early game characters, since [[orc priest]]s can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: [[Death's Door]]. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range. | |
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+ | Note that smite targeting treats [[Wall#Transparent rock|transparent walls]] as solid for targeting, but it will ignore other [[wall|dungeon feature]]s, like [[iron grate]]s. | ||
==Divine Smiting== | ==Divine Smiting== | ||
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Worshipers of [[Zin]] may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates). | Worshipers of [[Zin]] may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates). | ||
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==History== | ==History== | ||
− | Prior to [[0.11]], players could gain access to smiting through a [[rod of smiting]]. | + | *In [[0.29]], the only other way to resist Smiting, damage shaving from playing a [[Deep Dwarf]], was removed. |
+ | *Prior to [[0.11]], players could gain access to smiting through a [[rod of smiting]]. | ||
+ | *During [[Linley's Dungeon Crawl]], the [[holy spell school]] existed, which included the Smiting player spell. |
Latest revision as of 17:42, 15 October 2022
- This page is about the monster-only spell. For the targeting mode, see Smite-targeted.
This spell smites your foe with divine wrath. |
Smiting is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's line of sight regardless of obstacles in the way (except for transparent walls), ignores AC, and cannot miss its target. Its distinct targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect.
Smiting is also used by various gods during divine retribution, while players who worship Beogh can invoke Smiting for themselves.
Monster Version
The following enemies cast Smiting:
- 2 Balrug (7-17 damage)
- A Daeva (7-17 damage)
- e Deep elf high priest (7-17 damage)
- q Draconian stormcaller (7-17 damage)
- F Jeremiah (7-17 damage)
- M Khufu (7-17 damage)
- y Meliai (7-17 damage)
- M Mummy priest (7-17 damage)
- o Orc high priest (7-17 damage)
- o Orc priest (7-17 damage)
- M Royal mummy (7-17 damage)
- o Saint Roka (7-17 damage)
- A Seraph (7-17 damage)
- 3 Smoke demon (7-17 damage)
- H Sphinx (7-17 damage)
It is a notorious killer of early game characters, since orc priests can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: Death's Door. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.
Note that smite targeting treats transparent walls as solid for targeting, but it will ignore other dungeon features, like iron grates.
Divine Smiting
Certain gods may smite those who have angered them. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your current god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.
Player Version
Although you cannot learn the spell Smiting, worshipers of Beogh are given a Smite power. This functions identically, except that its damage is determined by your Invocations skill:
Damage = 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191
At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some piety as well as MP, making it impossible to spam for long.
Worshipers of Zin may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).
History
- In 0.29, the only other way to resist Smiting, damage shaving from playing a Deep Dwarf, was removed.
- Prior to 0.11, players could gain access to smiting through a rod of smiting.
- During Linley's Dungeon Crawl, the holy spell school existed, which included the Smiting player spell.