Difference between revisions of "Iron elemental"

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|resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
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|resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{!sil}}
 
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Revision as of 19:02, 24 January 2013

iron elemental EIron elemental.png
HP 88 - 129
HD 12
XP 1086
Speed 6
AC 20
EV 2
Will Immune
Attack1 40 (hit: plain)


Resistances rPois+, rF+, rC+, rElec,
rRot, rN+, rTorm, Silence immune
Vulnerabilities None
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type earth elemental, iron elemental
Flags none
A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.

Useful Info

Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They never occur naturally, but can be summoned by the Iron Giant to support him.

Spells: Iron Shot (3d24), Slow, and Metal Splinters (3d27)

Tips & Tricks

Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations or Abjuration should spam those, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run. High magic resistance will help you avoid getting slowed.

History

Iron elementals were added in 0.7.