Difference between revisions of "Wand of acid"
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A '''wand of acid''' shoots a [[Corrosive Bolt]], which inflicts [[corrosion]] on its targets. | A '''wand of acid''' shoots a [[Corrosive Bolt]], which inflicts [[corrosion]] on its targets. | ||
− | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]])/20)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1391}}<br>Specifically, | + | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]])/20)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1391}}<br>Specifically, you'll deal <code>4d(13/4 + 3 * pow/20)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> |
Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1393}}</ref> | Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1393}}</ref> |
Revision as of 01:53, 7 June 2023
A magical device which throws a bolt of corrosive acid. |
A wand of acid shoots a Corrosive Bolt, which inflicts corrosion on its targets.
Players will deal 4d(5.5 + 10.5 * Evocations)/20)
damage with this wand.[1]
Monsters will deal 3d(7 + (30 + HD)/12)
damage with this wand.[2]
Strategy
Wands of acid provide an easy-to-underestimate backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, as strong as one. Few monsters resist acid.
These wands are also valuable for the corrosion status, which lowers monster AC significantly. This can provide a surprising boost to damage output, especially against tough enemies like orbs of fire. Note that monster corrosion does not stack, unlike player corrosion. If a monster is already corroded, you cannot corrode it further.
Beware of Ijyb, the goblin with a wand (of acid). This is easily the most dangerous wand she can wield, though it can only be fired at a range of 5. Other monsters require an HD of at least 5 to use this; by then, you should have more HP to tank the first hit.
History
References
- ↑ zap-data.h:1391 (0.30.0)
Specifically, you'll deal4d(13/4 + 3 * pow/20)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1393 (0.30.0)
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |