Difference between revisions of "Dragon-blood talisman"
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+ | =Dragon-blood talisman= | ||
+ | {{flavour|A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded. | ||
+ | |||
+ | For [[Draconian]]s: | ||
+ | |||
+ | Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.}} | ||
+ | |||
+ | A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''. | ||
+ | |||
+ | ==Useful Info== | ||
+ | When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns. | ||
+ | |||
+ | Dragon Form has the following effects: | ||
+ | |||
+ | '''Combat Bonuses''' | ||
+ | * '''HP Bonus:''' 150% HP | ||
+ | * '''Innate AC:''' 16 - 18 [[AC]], scales linearly with Shapeshifting past minimum skill. (+1 AC per 4 levels) | ||
+ | *'''[[Unarmed Combat]]:''' 21 - 30 base damage, scales linearly with Shapeshifting past minimum skill. (+1 damage per level) | ||
+ | * Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg). | ||
+ | *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<nowiki> <ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref> </nowiki> | ||
+ | *'''Stat Bonus:''' +10 [[strength]]. | ||
+ | |||
+ | '''Resistances''' | ||
+ | *[[Fire resistance|rf++]] | ||
+ | *[[Cold resistance|rC-]] | ||
+ | *[[Poison resistance|rPois]] | ||
+ | * Innate [[flight]]. | ||
+ | |||
+ | '''Restrictions''' | ||
+ | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]]) | ||
+ | * You cannot [[throw]] items. | ||
+ | |||
+ | '''Other''' | ||
+ | *Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s. | ||
+ | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 10. | ||
+ | |||
+ | Dragon Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact. | ||
+ | |||
+ | ===Draconians=== | ||
+ | If you are a [[Draconian]], Dragon Form has special bonuses: | ||
+ | |||
+ | * The AC bonus from draconian scales is added to Dragon Form. | ||
+ | * You retain your natural [[draconian breath weapon|breath weapon]], if any, instead of Breathe Fire. | ||
+ | * Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour. | ||
+ | |||
+ | ==Strategy== | ||
+ | Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill. | ||
+ | |||
+ | Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[int]]-raising gear. You can use support spells or attack magically however you please. | ||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | *Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using. | ||
+ | *Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to make an enemy stand inside of it. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while. | ||
+ | *If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and cold attacks, like [[bog body]]'s [[Bolt of Cold]] and [[merfolk aquamancer]]'s [[Throw Icicle]], if vulnerable). | ||
+ | |||
+ | |||
+ | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
+ | ! Dragon Form | ||
+ | |- | ||
+ | | [[File:Dragon form standard.png]] | ||
+ | |} | ||
+ | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
+ | ! Red || White || Grey || Black || Pale || Mottled || Purple || Green || Yellow | ||
+ | |- | ||
+ | | [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]] | ||
+ | |} | ||
+ | |||
+ | ==History== | ||
+ | * Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Dragon Form]]. | ||
+ | |||
+ | {{Forms}} | ||
+ | |||
+ | [[Category: Crystal Ball Articles]] | ||
+ | [[Category: Transformation]] |
Revision as of 10:05, 22 July 2023
Contents
Dragon-blood talisman
A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.
For Draconians: Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison. |
A dragon-blood talisman is a talisman that changes you into Dragon Form.
Useful Info
When eVoked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Dragon Form has the following effects:
Combat Bonuses
- HP Bonus: 150% HP
- Innate AC: 16 - 18 AC, scales linearly with Shapeshifting past minimum skill. (+1 AC per 4 levels)
- Unarmed Combat: 21 - 30 base damage, scales linearly with Shapeshifting past minimum skill. (+1 damage per level)
- Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
- Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage =
3d(4 + 2*XL/3)
. <ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref> - Stat Bonus: +10 strength.
Resistances
Restrictions
Other
- Dragon Form is Giant-sized. This gives a penalty to EV, but you are resistant to trampling, constriction, and nets.
- Suppresses many mutations. Species movement speed set to 10.
Dragon Form has a minimum Shapeshifting skill of 15, below which you get an HP penalty. It has a maximum skill of 23, where skill has no further impact.
Draconians
If you are a Draconian, Dragon Form has special bonuses:
- The AC bonus from draconian scales is added to Dragon Form.
- You retain your natural breath weapon, if any, instead of Breathe Fire.
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
Strategy
Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from Unarmed Combat skill, you'll hit like a truck. It's strong even without much UC skill.
Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or int-raising gear. You can use support spells or attack magically however you please.
Tips & Tricks
- Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
- Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to make an enemy stand inside of it. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
- If you can manage to get Dragon Form by the Lair rune branches, the ability to fly and poison resistance are helpful there. Just watch out for silver javelins in the Shoals (and cold attacks, like bog body's Bolt of Cold and merfolk aquamancer's Throw Icicle, if vulnerable).
Dragon Form |
---|
Red | White | Grey | Black | Pale | Mottled | Purple | Green | Yellow |
---|---|---|---|---|---|---|---|---|
History
- Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Dragon Form.