| A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.
Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.
A dragon-blood talisman is a talisman that changes you into Dragon Form.
When eVoked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Dragon Form has the following effects:
- HP Bonus: 150% HP
- Innate AC: Linearly scales from the following points, rounding down:
- Below minimum: 1 AC (0 skill) - 12 AC (16 skill)
- Above minimum: 12 AC (16 skill) - 18 AC (25 skill) ; +1 AC per 1.33 levels
- Unarmed Combat: Linearly scales from the following points (including bonus from Claws):
- Below minimum: 9 damage (0 skill) - 24 damage (16 skill)
- Above minimum: 24 damage (16 skill) - 33 damage (25 skill) ; +1 damage per level
- Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
- Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage =
3d(4 + 2*XL/3).
- Stat Bonus: +10 strength.
- Dragon Form is Giant-sized. This gives a penalty to EV, but you are resistant to trampling, constriction, and nets.
- Suppresses many mutations. Species movement speed set to 10.
If you are a Draconian, Dragon Form has special bonuses:
- You retain your natural breath weapon, if any, instead of Breathe Fire.
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
Dragon Form should be treated like the 'glass cannon' of talisman forms, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from Unarmed Combat skill, you'll hit like a truck. It's strong even without much UC skill.
Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or int-raising gear. You can use support spells or attack magically however you please.
Tips & Tricks
- Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
- Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
- If you can manage to get Dragon Form by the Lair rune branches, the ability to fly and poison resistance are helpful there. Just watch out for silver javelins in Shoals (and cold attacks, like bog body's Bolt of Cold and merfolk aquamancer's Throw Icicle, if vulnerable).
- Will be introduced in 0.31, as part of the transformation overhaul. Previously implemented as a level 7 Transmutations spell, Dragon Form.
- Previously, Dragon Form had 38 base damage and a flat 16 AC. Also, Dragon Form was special-cased to keep Draconians' scales (as of trunk, all forms maintain scales).
|Transmutations|| Beastly Appendage • Blade Hands|
Spider Form • Ice Form • Statue Form • Dragon Form • Storm Form • Lich Form
|Bad Forms||Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form|