Difference between revisions of "Obsidian axe"

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{{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}
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{{flavour|An axe with a powerful curse placed on it by one of the lords of Pandemonium, so that unsuspecting adventurers would unleash demons into this world. Beware, for it has ways of taking its wielder under its command...}}
[[File:Obsidian_axe.png]] '''''the +12,+15 obsidian axe'''''<br>
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[[File:Obsidian_axe.png]] '''''the +16 obsidian axe'''''<br>
  
+12, +15 [[broad axe]]
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+16 [[broad axe]]
  
[[Vorpal]] brand<br>
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[[Draining brand]]<br>
[[Cursed]], recurses itself on equip<br>
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[[Drain]]s the user on unequip<br>
 
Allow [[flight]]<br>
 
Allow [[flight]]<br>
 
[[See Invisible]]<br>
 
[[See Invisible]]<br>
+3 [[Str]]<br>
 
 
[[Evil]]<br>
 
[[Evil]]<br>
[[Mesmerize]]s user if any hostile monster present
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[[Mesmerize]]s user if any hostile monster present.<ref>{{source ref|0.30.1|art-func.h|588}}</ref> While mesmerized, you can not unequip the Obisdian axe.<br>
10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]) per attack.
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Each attack has a 10% chance of summoning a friendly common demon (36% chance of a [[Tier-4 demon]]; 64%, a [[Tier-3 demon]]).<ref>{{source ref|0.30.1|art-func.h|550}}</ref> These have a small (~4%) chance to be generated hostile.
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==Mechanics==
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If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] (suggesting a possible emergency use, if you lack potions of curing).<ref>{{source ref|0.30.1|art-func.h|610}}</ref>
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Note that if you meld your weapon via [[transformation]] (e.g. [[Blade Hands]]), all source of mesmerization will be dispelled, even if [[siren]]s or [[merfolk avatar]]s are involved.
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The obsidian axe has a chance of summoning demons on any successful hit; this includes hits on harmless creatures like [[plant]]s or [[bush]]es. A maximum of 3 demons summoned by the axe may be present at once.
  
 
==Desirability==
 
==Desirability==
Using the '''obsidian axe''' can be more than a little irritating, but its excellent stats may make up for it. If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (by [[scroll of remove curse|scroll]] or [[Tukima's Dance]]) dispels ''all'' forms of mesmerization, even if [[mermaid]]s/[[siren]]s are involved.
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Using the '''obsidian axe'''<ref>{{source ref|0.30.1|art-data.txt|1172}}</ref> can be more than a little irritating, but its excellent stats may make up for it.  
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The mesmerization property of this weapon can potentially be very dangerous. For instance, it can forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a surplus of [[scroll of teleportation|scrolls of teleportation]] and the [[Blink]] spell (the scroll is restricted by mesmerization) are highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through scrolls. Many players will prefer a regular broad axe or two-handed axe instead, which come with none of this axe's downsides.
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By the time you head into [[Zot]] and the [[extended game]], drain becomes an unimpressive brand, as most enemies will be immune to it. By this point, you will likely want to switch to another weapon. A +9 broad axe with [[freezing]] will perform similarly to this axe.
  
 
==History==
 
==History==
The obsidian axe was added in [[0.8]].
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*Prior to [[0.30]], the obsidian axe was a +14 axe with the [[vorpal]] brand.
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*Prior to [[0.27]], the obsidian axe would [[curse]] itself on equip, but did not drain, and could be unwielded when mesmerized (ending the mesmerization, regardless of source).
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*Prior to [[0.19]], it had a +3 Strength bonus.
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*Prior to [[0.15]], this was a +12, +15 weapon.
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*The obsidian axe was added in [[0.8]].
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Axes]]
 
[[Category:Axes]]

Revision as of 20:48, 26 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
An axe with a powerful curse placed on it by one of the lords of Pandemonium, so that unsuspecting adventurers would unleash demons into this world. Beware, for it has ways of taking its wielder under its command...

Obsidian axe.png the +16 obsidian axe

+16 broad axe

Draining brand
Drains the user on unequip
Allow flight
See Invisible
Evil
Mesmerizes user if any hostile monster present.[1] While mesmerized, you can not unequip the Obisdian axe.
Each attack has a 10% chance of summoning a friendly common demon (36% chance of a Tier-4 demon; 64%, a Tier-3 demon).[2] These have a small (~4%) chance to be generated hostile.

Mechanics

If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current confusion (suggesting a possible emergency use, if you lack potions of curing).[3]

Note that if you meld your weapon via transformation (e.g. Blade Hands), all source of mesmerization will be dispelled, even if sirens or merfolk avatars are involved.

The obsidian axe has a chance of summoning demons on any successful hit; this includes hits on harmless creatures like plants or bushes. A maximum of 3 demons summoned by the axe may be present at once.

Desirability

Using the obsidian axe[4] can be more than a little irritating, but its excellent stats may make up for it.

The mesmerization property of this weapon can potentially be very dangerous. For instance, it can forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a surplus of scrolls of teleportation and the Blink spell (the scroll is restricted by mesmerization) are highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through scrolls. Many players will prefer a regular broad axe or two-handed axe instead, which come with none of this axe's downsides.

By the time you head into Zot and the extended game, drain becomes an unimpressive brand, as most enemies will be immune to it. By this point, you will likely want to switch to another weapon. A +9 broad axe with freezing will perform similarly to this axe.

History

  • Prior to 0.30, the obsidian axe was a +14 axe with the vorpal brand.
  • Prior to 0.27, the obsidian axe would curse itself on equip, but did not drain, and could be unwielded when mesmerized (ending the mesmerization, regardless of source).
  • Prior to 0.19, it had a +3 Strength bonus.
  • Prior to 0.15, this was a +12, +15 weapon.
  • The obsidian axe was added in 0.8.

References