Difference between revisions of "Ring of protection"
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{{item | {{item | ||
|itemtype = Jewellery | |itemtype = Jewellery | ||
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|cost = ? | |cost = ? | ||
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+ | {{flavour|A ring that protects its wearer from harm.}} | ||
− | A ''' | + | A '''+4 ring of protection''' boosts the [[AC]] of the wearer. |
==Desirability== | ==Desirability== | ||
− | + | All characters benefit from more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, you can quickly swap rings, easily switching between them at need. | |
− | + | Rings of protection are relatively stronger on characters with low AC. There's a somewhat larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Ogre]]s, [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection. | |
− | {{ | + | |
+ | ==History== | ||
+ | *Prior to [[0.27]], you could find rings of protection with a -4 enchantment; such rings were always [[curse]]d. | ||
+ | *Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative). | ||
+ | |||
+ | {{jewellery}} |
Latest revision as of 20:47, 27 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A ring that protects its wearer from harm. |
A +4 ring of protection boosts the AC of the wearer.
Desirability
All characters benefit from more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most amulets, you can quickly swap rings, easily switching between them at need.
Rings of protection are relatively stronger on characters with low AC. There's a somewhat larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour (Spriggans, Ogres, Trolls, Octopodes, Felids) will appreciate having a ring of protection.
History
- Prior to 0.27, you could find rings of protection with a -4 enchantment; such rings were always cursed.
- Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).