Difference between revisions of "Ettin"

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m (the stone giant comparison isn't really apt, since stone giants wield large rock)
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==Useful Info==
 
==Useful Info==
An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), which allows them to hit for massive damage. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]].
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An '''ettin''' is a massive, two-headed humanoid, around the threat level of [[stone giant]]s. They usually dual-wield [[dire flail]]s or [[great mace]]s, allowing them to deal massive damage in melee. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
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*Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. Even melee characters can win fights
**Many 'tricks' work well against ettins. They have low [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] are good against them. They aren't resistant to poison, so throwing a [[curare]] dart allows you to [[kite]], fight, or escape in relative safety.
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**They have low [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] are good against them. [[Tukima's Dance]] works especially well; it takes away their weapon, which lowers their max damage considerably.
**[[Tukima's Dance]] works especially well on ettins.
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**They aren't resistant to poison. [[Curare]] darts allow you to outrun ettins.
 
*Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time.
 
*Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time.

Revision as of 08:03, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

ettin CEttin.png
HP 43-88
HD 12
XP 1127
Speed 10
AC 9
EV 4
Will 40
Attack1 40 (hit: plain)
Attack2 40 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, ettin
Flags Two weapons
Speaks
Warm-blooded
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.

“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
‘Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.’”
-Joseph Jacobs, _The Red Ettin_

Useful Info

An ettin is a massive, two-headed humanoid, around the threat level of stone giants. They usually dual-wield dire flails or great maces, allowing them to deal massive damage in melee. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.

Tips & Tricks

  • Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. Even melee characters can win fights
    • They have low willpower, so all sorts of Hexes and Evocations are good against them. Tukima's Dance works especially well; it takes away their weapon, which lowers their max damage considerably.
    • They aren't resistant to poison. Curare darts allow you to outrun ettins.
  • Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the Orcish Mines is a reason to ignore that branch for an extended period of time.