Difference between revisions of "Test spawner"

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|tile=[[File:Test spawner.png]]
 
|tile=[[File:Test spawner.png]]
 
|flags={{Insubstantial flag}}<br>{{No poly flag}}<br>{{Regenerates flag}}<br>{{Stationary flag}}
 
|flags={{Insubstantial flag}}<br>{{No poly flag}}<br>{{Regenerates flag}}<br>{{Stationary flag}}
|resistances={{Hellfire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Acid resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
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|resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Sticky flame resistance}}, {{Acid resistance}},<br>{{Constriction resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
|xp=15000
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|xp=573216
 
|holiness={{Nonliving}}
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|magic_resistance=Immune
|hp_range=100000
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|hp_range=10000
|avg_hp=100000
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|avg_hp=10000
 
|armour_class=127
 
|armour_class=127
 
|evasion=127
 
|evasion=127
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|attack4=
 
|attack4=
 
|hit_dice=1000
 
|hit_dice=1000
|base_hp=1000
 
|extra_hp=0
 
|fixed_hp=0
 
 
|intelligence={{Plant intelligence}}
 
|intelligence={{Plant intelligence}}
 
|genus=test spawner
 
|genus=test spawner
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==Useful Info==
 
==Useful Info==
A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]] and extreme defenses, it probably won't die anytime soon. Test spawners only exist when manually generated in [[Wizard mode]] or [[the Arena]].
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A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With 10,000 [[HP]] and extreme defenses, it probably won't die anytime soon. Test spawners only exist when manually generated in [[Wizard mode]] or [[the Arena]].
  
 
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Latest revision as of 17:25, 7 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
test spawner XTest spawner.png
HP 10000
HD 1000
XP 573216
Speed 14 (swim: 60%)
AC 127
EV 127
Will Immune



Resistances rF+, rC+,
rElec, rPois+,
rN+++, rTorm,
rSticky, rAcid,
rConstr, rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Large
Type test spawner, test spawner
Flags Insubstantial
No poly
Regenerates
Stationary
(If you see this outside wizmode or the arena, this is a bug.)

Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.

To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down.

Oh wait, wrong game.

Useful Info

A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With 10,000 HP and extreme defenses, it probably won't die anytime soon. Test spawners only exist when manually generated in Wizard mode or the Arena.

Spells

Spell set
Slot1 Shadow Creatures Demonic flag
Slot2 Plane Rend Demonic flag
Slot3 Phantom Mirror Demonic flag

Tips & Tricks

  • The developer sorear once killed one in the Arena with 99 daevas. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the daeva army just gradually wore it down with irresistible smiting attacks.
  • Test spawners aren't immune to instakill attacks. The Axe of Woe does the trick, as will Maxwell's Capacitive Coupling, Uskayaw's Grand Finale, etc.
  • If you want 2 test spawners to fight each other in the Arena, try using arena:small. You may need to spawn multiple test spawners so that they are actually in LOS of each other.