Difference between revisions of "Poisoned"
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+ | ''This is about the [[brand]]. For the status, see [[Poison]].'' | ||
{{flavour|It is coated with poison.}} | {{flavour|It is coated with poison.}} | ||
'''Poisoned''' is a [[brand]] that [[dart]]s may have. Such throwing weapons will usually poison any non-resistant [[monster]]s they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course. | '''Poisoned''' is a [[brand]] that [[dart]]s may have. Such throwing weapons will usually poison any non-resistant [[monster]]s they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course. | ||
+ | |||
+ | ==Strategy== | ||
+ | *Poison is strong in the early Dungeon. One dart can kill most D:1 monsters. Multiple darts can soften all sorts of enemies before they get into melee. You don't need any Throwing skill to take advantage of them. | ||
+ | *Poison works very well with a [[scroll of immolation]] (or [[Inner Flame]]). Every time poison damages a monster with Inner Flame, a [[flame cloud]] is created on the monster, greatly increasing the damage output. Plus, you'll get all the explosions at the end. | ||
==History== | ==History== | ||
+ | *Prior to [[0.24]], [[javelin]]s and [[tomahawk]]s could spawn with this brand. | ||
*Prior to [[0.20]], [[The Shining One]] disapproved of the use of poisoned weapons. | *Prior to [[0.20]], [[The Shining One]] disapproved of the use of poisoned weapons. | ||
*Prior to [[0.18]], [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could have this brand. | *Prior to [[0.18]], [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could have this brand. |
Latest revision as of 16:52, 23 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This is about the brand. For the status, see Poison.
It is coated with poison. |
Poisoned is a brand that darts may have. Such throwing weapons will usually poison any non-resistant monsters they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course.
Strategy
- Poison is strong in the early Dungeon. One dart can kill most D:1 monsters. Multiple darts can soften all sorts of enemies before they get into melee. You don't need any Throwing skill to take advantage of them.
- Poison works very well with a scroll of immolation (or Inner Flame). Every time poison damages a monster with Inner Flame, a flame cloud is created on the monster, greatly increasing the damage output. Plus, you'll get all the explosions at the end.
History
- Prior to 0.24, javelins and tomahawks could spawn with this brand.
- Prior to 0.20, The Shining One disapproved of the use of poisoned weapons.
- Prior to 0.18, arrows, bolts, and sling bullets could have this brand.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |