Difference between revisions of "Force Lance"
(actualized) |
m (→History) |
||
(18 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
+ | ''For the [[unrand]] polearm, see [[Force Lance (unrand)]].'' | ||
+ | {{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}} | ||
+ | |||
+ | '''Force Lance''' is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's [[HD]] and target [[size]]. If the target is a monster, it is briefly stunned (4-9 [[aut]]s). The maximum distance is <code>2 + 6 * [[HD]]/25</code> tiles. | ||
+ | |||
+ | If it would knock a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]], through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like [[statue]]s or [[oklob plant]]s. | ||
+ | |||
+ | {{monsters with spell}} | ||
+ | |||
+ | ==Strategy== | ||
+ | Force Lance can push you off [[stairs]], so be careful when [[stair dancing]]. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy. | ||
+ | |||
+ | ==History== | ||
{{Spell | {{Spell | ||
|name=Force Lance | |name=Force Lance | ||
|level=4 | |level=4 | ||
− | |school1={{ | + | |school1={{Translocations}} |
− | |school2= | + | |school2={{Conjurations}} |
|school3= | |school3= | ||
|sources=<div> | |sources=<div> | ||
− | *[[Book of | + | *[[Book of the Warp]]</div> |
|castingnoise=5 | |castingnoise=5 | ||
|spellnoise=5 | |spellnoise=5 | ||
}} | }} | ||
− | |||
{{AttackSpell | {{AttackSpell | ||
|name=Force Lance | |name=Force Lance | ||
Line 19: | Line 31: | ||
|range = 4 | |range = 4 | ||
|target = Beam | |target = Beam | ||
− | |special = | + | |tohit = 10+Power/7 |
+ | |special = Knockback | ||
|hit_type = normal | |hit_type = normal | ||
|hit_adder = 10 | |hit_adder = 10 | ||
|hit_num = 1 | |hit_num = 1 | ||
− | |hit_denom = | + | |hit_denom = 7 |
|dam_calculator = dicedef | |dam_calculator = dicedef | ||
|dam_numdice = 2 | |dam_numdice = 2 | ||
Line 29: | Line 42: | ||
|dam_num = 2 | |dam_num = 2 | ||
|dam_denom = 6}} | |dam_denom = 6}} | ||
− | + | *Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players. | |
− | + | *Prior to [[0.16]], Force Lance was a level 4 pure [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively. | |
− | + | *Prior to [[0.14]], Force Lance was a level 5 spell. | |
− | + | *Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage. | |
− | + | *Force Lance was added in [[0.12]]. | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Force Lance was added in [[0.12]]. |
Latest revision as of 09:39, 8 October 2023
For the unrand polearm, see Force Lance (unrand).
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. |
Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25
tiles.
If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.
The following enemies cast Force Lance:
- p
Arcanist (3d14 damage)
- e
Deep elf knight (3d14 damage)
- v
Polterguardian (3d14 damage)
- R
Rakshasa (3d14 damage)
- N
Salamander mystic (3d15 damage)
- *
Wretched star (3d14 damage)
The following enemies may be able to cast Force Lance, depending on their spell set:
- &
Pandemonium lord (3.4% chance)
Strategy
Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.
History
![]() | |
---|---|
Level | 4 |
School1 | Translocation |
School2 | Conjuration |
Source(s) | |
Casting noise | 5 |
Spell noise | 5 |
Spell Details | |
---|---|
Damage Formula | 2d(6+Power/6) |
Max Damage | 2d(22.66) ~ 23.66 |
Max Power | 100 |
Range | 4 |
Targeting | Beam |
To-hit | 10+Power/7 |
Special | Knockback |
- Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
- Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
- Prior to 0.14, Force Lance was a level 5 spell.
- Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
- Force Lance was added in 0.12.