Difference between revisions of "Tengu conjurer"

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==Tips & Tricks==
 
==Tips & Tricks==
*Tengu conjurers are a fast, fairly strong monster. A big threat if spawned [[out-of-depth]] (before D:13 or so).
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*Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned [[out-of-depth]] (before D:13 or so).
 
*Lightning Bolt can [[doublezap]], so try not to stand in front of walls.
 
*Lightning Bolt can [[doublezap]], so try not to stand in front of walls.
 
*They have low [[will]] and [[HD]], so [[Mephitic Cloud]], [[Hexes]], hex [[wand]]s, etc. are good at disabling them.
 
*They have low [[will]] and [[HD]], so [[Mephitic Cloud]], [[Hexes]], hex [[wand]]s, etc. are good at disabling them.

Revision as of 21:49, 16 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu conjurer QTengu conjurer.png
HP 20-42
HD 7
XP 342
Speed 10
AC 2
EV 17
Will 20
Attack1 10 (hit: plain)
Attack2 5 (peck: plain)
Attack3 5 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags See invisible
Flying
Speaks
Warm-blooded
A tengu with a talent for the destructive magical arts.

Useful Info

Tengu conjurers are hostile birdmen that know attack spells. They spawn in the late Dungeon, often with tengu warriors.

Spells

Spell set I
Slot1 Lightning Bolt (3d14) Wizard flag
Slot2 Iskenderun's Battlesphere Wizard flag
Slot3 Blink Emergency flag,
Wizard flag

Tips & Tricks

  • Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
  • Lightning Bolt can doublezap, so try not to stand in front of walls.
  • They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.

History