Difference between revisions of "Orc warrior"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * Don't think an orc warrior is just an [[orc]] in [[scale mail]] | + | *Don't think an orc warrior is just an [[orc]] in [[scale mail]]; orc warriors are one of the deadlier melee threats in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee character can have trouble. |
− | + | **In addition to melee, they can come with nasty ranged weapons. An orc warrior with an [[arbalest]] does up to 28 damage from full screen range. [[Boomerang]]s and even [[stone]]s can hurt quite a bit. | |
− | * Definitely try to avoid facing multiple orcs at once. | + | *Definitely try to avoid facing multiple orcs at once. Use corridors / hallways to your advantage. Remember that [[orc priest]]s can smite you past other orcs, even in a hallway. |
− | * Orc warriors are standard, average speed melee enemies with few resistances. The following can work well: | + | *Orc warriors are standard, average speed melee enemies with few resistances. The following can work well: |
− | ** [[Hexes]] and other sorts of statuses. [[Tukima's Dance]] gets rid of their weapon, while [[Mephitic Cloud]] will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A [[wand of polymorph]] will get rid of their weapon and armour (just watch for the new form). A few successful uses of a [[wand of mindburst]] will work, bypassing any armour it's wearing. [[Curare]] darts work great, too. | + | **[[Hexes]] and other sorts of statuses. [[Tukima's Dance]] gets rid of their weapon, while [[Mephitic Cloud]] will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A [[wand of polymorph]] will get rid of their weapon and armour (just watch for the new form). A few successful uses of a [[wand of mindburst]] will work, bypassing any armour it's wearing. [[Curare]] darts work great, too. |
− | ** For summoners, [[Summon Guardian Golem]] usually can take out the orc (and whatever's behind) in 1-2 blasts. | + | **For summoners, [[Summon Guardian Golem]] usually can take out the orc (and whatever's behind) in 1-2 blasts. |
− | ** Most damaging spells work well on them, though staying in melee range can be risky. Spells like [[Swiftness]] and [[Blink]] can be used to get out of [[attack of opportunity]] range. | + | **Most damaging spells work well on them, though staying in melee range can be risky. Spells like [[Swiftness]] and [[Blink]] can be used to get out of [[attack of opportunity]] range. Since orc warriors have high AC, level 1 spells like [[Magic Dart]] and [[Sandblast]] fare poorly against them. |
:If nothing else, running away works just fine. Just don't be [[confuse]]d by an [[orc wizard]] on your way back. | :If nothing else, running away works just fine. Just don't be [[confuse]]d by an [[orc wizard]] on your way back. | ||
==History== | ==History== | ||
*Prior to [[0.30]], orc warriors dealt 15 damage. | *Prior to [[0.30]], orc warriors dealt 15 damage. | ||
− | *Prior to [[0.27]], orc warriors dealt 20 damage. However, all monsters attacked slower and weaker with | + | *Prior to [[0.27]], orc warriors dealt 20 damage. However, all monsters had hidden weapon penalties, so they attacked slower and weaker with any weapon. |
[[Category:Orc]] | [[Category:Orc]] |
Latest revision as of 23:16, 10 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
orc warrior o | |
---|---|
HP | 18-38 |
HD | 4 |
XP | 132 |
Speed | 10 |
AC | 9 |
EV | 10 |
Will | 20 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Fighter Speaks Warm-blooded |
An experienced, armoured and well-armed orc soldier, able to command a small mob of its fellows. |
For a list of all orcs, see list of orcs.
Useful Info
Orc warriors are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives. They are found throughout the Dungeon, starting as early as D:3, and are especially common in the Orcish Mines.
Tips & Tricks
- Don't think an orc warrior is just an orc in scale mail; orc warriors are one of the deadlier melee threats in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee character can have trouble.
- In addition to melee, they can come with nasty ranged weapons. An orc warrior with an arbalest does up to 28 damage from full screen range. Boomerangs and even stones can hurt quite a bit.
- Definitely try to avoid facing multiple orcs at once. Use corridors / hallways to your advantage. Remember that orc priests can smite you past other orcs, even in a hallway.
- Orc warriors are standard, average speed melee enemies with few resistances. The following can work well:
- Hexes and other sorts of statuses. Tukima's Dance gets rid of their weapon, while Mephitic Cloud will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A wand of polymorph will get rid of their weapon and armour (just watch for the new form). A few successful uses of a wand of mindburst will work, bypassing any armour it's wearing. Curare darts work great, too.
- For summoners, Summon Guardian Golem usually can take out the orc (and whatever's behind) in 1-2 blasts.
- Most damaging spells work well on them, though staying in melee range can be risky. Spells like Swiftness and Blink can be used to get out of attack of opportunity range. Since orc warriors have high AC, level 1 spells like Magic Dart and Sandblast fare poorly against them.
- If nothing else, running away works just fine. Just don't be confused by an orc wizard on your way back.