Difference between revisions of "Glowing orange brain"

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{{version028}}
{{monster
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{{monster info}}
|name=giant orange brain
 
|glyph={{LightRed|G}}
 
|tile=[[File:Giant orange brain.png]]
 
|flags={{No skeleton flag}}<br>{{Evil flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}<br>{{Levitate flag}}<br>{{!sil flag}}
 
|resistances={{Asphyxiation resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Mutagenic corpse}}
 
|xp=789
 
|holiness={{Natural}}
 
|magic_resistance=106
 
|hp_range=39-73
 
|armour_class=2
 
|evasion=4
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|intelligence={{High intelligence}}
 
|genus=giant orange brain
 
|species=giant orange brain
 
}}
 
 
 
<!--monster-bot-end-->
 
 
 
{{Flavour|A huge wrinkled brain, floating just off the floor. Every now and then it seems to pulsate.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Giant orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating on their own, they can create powerful reinforcements quickly.
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'''Glowing orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly and complicate almost any fight. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]].
  
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{{monster spells}}
==Spells==
 
  
{{Spellcaster
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==Tips & Tricks==
|number=
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*Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
|slot1=[[Brain Feed]]
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*[[Airstrike]] works well, taking advantage of their low AC and flight. [[Bolt spells]] or other attacks that let you hit them even when they're hiding behind allies are also handy.
|slot2=[[Cause Fear]]
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*No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to [[teleport]] away.
|slot3=[[Shadow Creatures]]
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*Because the glowing orange brain can summon creatures, it has access to the [[abjuration]] spell.
|slot4=[[Confuse]]
 
|slot5=[[Blink]]
 
|slot6=[[Teleport Self]]
 
}}
 
  
{{clear}}
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==History==
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{{CBA|0.32|glowing orange brains will get an [[aura]] of brilliance and will become [[cautious]].}}
 
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*Prior to [[0.19]], this monster was known as '''giant orange brain'''.
==Tips & Tricks==
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*Prior to [[0.17]], giant orange brains could cast [[Teleport Self]].
*Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge in melee range.
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*Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]].
*[[Freezing Cloud]] works well, allowing you to kill them without staying in their [[LOS]] any longer than necessary.
 
*If you lack [[Mass Abjuration]], be prepared to run if their summons start getting overwhelming.
 

Latest revision as of 16:52, 8 May 2024

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
glowing orange brain GGlowing orange brain.png
HP 36-74
HD 10
XP 717
Speed 10
AC 2
EV 4
Will 100



Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type glowing orange brain, glowing orange brain
Flags See invisible
Flying
Unbreathing
Warm-blooded
A huge wrinkled brain, floating just off the floor and glowing with mutagenic energies. Every now and then it seems to pulsate.

Useful Info

Glowing orange brains are dangerous evil casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly and complicate almost any fight. They can be found in the Depths, the Vaults, and rarely in the Slime Pits.

Spells

Spell set I
Slot1 Brain Bite Magical flag
Slot2 Cause Fear Magical flag
Slot3 Shadow Creatures Magical flag
Slot4 Mass Confusion Magical flag
Slot5 Blink Magical flag

Tips & Tricks

  • Use a source of clarity and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered Conjurations should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
  • Airstrike works well, taking advantage of their low AC and flight. Bolt spells or other attacks that let you hit them even when they're hiding behind allies are also handy.
  • No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to teleport away.
  • Because the glowing orange brain can summon creatures, it has access to the abjuration spell.

History