Difference between revisions of "Wand of acid"
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{{flavour|A magical device which throws a bolt of corrosive acid.}} | {{flavour|A magical device which throws a bolt of corrosive acid.}} | ||
− | A '''wand of acid''' shoots a [[Corrosive Bolt]], which inflicts [[corrosion]] on its targets. | + | A '''wand of acid''' shoots a [[Corrosive Bolt]], a powerful, somewhat inaccurate bolt which inflicts [[corrosion]] on its targets. |
− | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]] | + | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]]/20)</code> acid damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1391}}<br>Specifically, you'll deal <code>4d(13/4 + 3 * pow/20)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> Players have a [[to-hit]] of <code>10.6 + (3.5 * Evocations)/25</code>.<ref>{{source ref|0.30.0|zap-data.h|1392}}</ref> |
Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1393}}</ref> | Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1393}}</ref> | ||
+ | |||
+ | It is [[alternate items|mutually exclusive]] with the [[wand of light]] and [[wand of quicksilver]]. | ||
==Strategy== | ==Strategy== | ||
− | Wands of acid provide | + | Wands of acid apply the [[Corrosion]] status, which lowers monster [[AC]] significantly. This can provide a substantial boost to damage, especially against tough enemies like [[orbs of fire]], especially when using fast weapons like [[Short Blades]]. |
− | These wands are also | + | These wands are also good as a backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, as strong as one. Plus, only a few monsters resist acid. |
− | Beware of [[Ijyb]], the goblin with a wand (of acid). | + | ===Tips & Tricks=== |
+ | *Corrosion on monsters doesn't stack. | ||
+ | *Beware of [[Ijyb]], the goblin with a wand (of acid). Bolt wands are easily the most dangerous wand for a D:3 or so character to face. Thankfully, wands of acid can only be fired at range 5. | ||
==History== | ==History== | ||
− | *Prior to [[0.21]], | + | *Prior to [[0.29]], monsters dealt more damage with this wand. Also, the [[wand of light]] and [[wand of quicksilver]] weren't introduced yet, so acid was in 100% of games. |
+ | *Prior to [[0.26]], bolts would have their range reduced by 1 for each target you hit. | ||
+ | *Prior to [[0.21]], wands of acid could hold at most 15 charges. | ||
*Wands of acid were added in [[0.18]]. | *Wands of acid were added in [[0.18]]. | ||
Latest revision as of 12:19, 25 October 2024
A magical device which throws a bolt of corrosive acid. |
A wand of acid shoots a Corrosive Bolt, a powerful, somewhat inaccurate bolt which inflicts corrosion on its targets.
Players will deal 4d(5.5 + 10.5 * Evocations/20)
acid damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25
.[2]
Monsters will deal 3d(7 + (30 + HD)/12)
damage with this wand.[3]
It is mutually exclusive with the wand of light and wand of quicksilver.
Contents
Strategy
Wands of acid apply the Corrosion status, which lowers monster AC significantly. This can provide a substantial boost to damage, especially against tough enemies like orbs of fire, especially when using fast weapons like Short Blades.
These wands are also good as a backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, as strong as one. Plus, only a few monsters resist acid.
Tips & Tricks
- Corrosion on monsters doesn't stack.
- Beware of Ijyb, the goblin with a wand (of acid). Bolt wands are easily the most dangerous wand for a D:3 or so character to face. Thankfully, wands of acid can only be fired at range 5.
History
- Prior to 0.29, monsters dealt more damage with this wand. Also, the wand of light and wand of quicksilver weren't introduced yet, so acid was in 100% of games.
- Prior to 0.26, bolts would have their range reduced by 1 for each target you hit.
- Prior to 0.21, wands of acid could hold at most 15 charges.
- Wands of acid were added in 0.18.
References
- ↑ zap-data.h:1391 (0.30.0)
Specifically, you'll deal4d(13/4 + 3 * pow/20)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1392 (0.30.0)
- ↑ zap-data.h:1393 (0.30.0)
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |