Difference between revisions of "Will-o-the-wisp"
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==Useful Info== | ==Useful Info== | ||
− | '''Will-o-the-wisps''' are | + | '''Will-o-the-wisps''' are intangible puffs of flames found primarily in the [[Swamp]]. Their [[Marshlight]] spell behaves exactly like [[Foxfire]] - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Having [[fire resistance]] is recommended, due Marshlight's high damage output. | ||
+ | *Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use [[Alternate items#Wands|bolt wands]] (wisps don't resist [[acid]]), a [[tin of tremorstones]], or irresistible spells like [[Airstrike]] to take them out. | ||
+ | *Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open. | ||
==History== | ==History== | ||
− | Will-o-the-wisps were added in [[0.26]]. | + | {{CBA|0.33|will-o-the-wisps will no longer have [[cold resistance]], and they will get a second pip of [[fire resistance]].}} |
+ | *Will-o-the-wisps were added in [[0.26]]. |
Latest revision as of 01:44, 18 November 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
will-o-the-wisp v | |
---|---|
HP | 26-54 |
HD | 11 |
XP | 532 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | Immune |
Attack1 | 20 (engulf: plain)
|
Resistances | rF+ rC+ rElec rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Tiny |
Type | will-o-the-wisp, will-o-the-wisp |
Flags | Insubstantial Flying See invisible Unbreathing |
A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers through the air. Travelers have been known to confuse these for distant lanterns - a mistake rarely made twice. |
Contents
Useful Info
Will-o-the-wisps are intangible puffs of flames found primarily in the Swamp. Their Marshlight spell behaves exactly like Foxfire - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact.
Spells
Spell set I | ||
---|---|---|
Slot1 | Marshlight (2x 3d14) | Magical flag |
Slot2 | Blink | Magical flag |
Tips & Tricks
- Having fire resistance is recommended, due Marshlight's high damage output.
- Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use bolt wands (wisps don't resist acid), a tin of tremorstones, or irresistible spells like Airstrike to take them out.
- Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open.
History
- In 0.33, will-o-the-wisps will no longer have cold resistance, and they will get a second pip of fire resistance.
- Will-o-the-wisps were added in 0.26.
Categories:
- 0.32 articles
- Engulf type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Tiny monsters
- Insubstantial monsters
- Flying
- See invisible
- Unbreathing monsters
- Monsters
- Spellcaster
- Crystal Ball Articles