Difference between revisions of "Aura"

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'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
 
'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
  
===[[Corona|Halo]]===
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==Halo==
Halo auras emanate forth from certain holy weapons, monsters, and characters. They have the following effects:
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Halo auras emanate forth from certain holy weapons, monsters, and characters. It has the following effects:
*Negate [[invisibility]] of anything within the aura.
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*Negates [[invisibility]] of anything inside.
*Divides the [[stealth]] of all beings within the aura by roughly 2.5.
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*Makes everything inside easier to hit. Attackers gain <code>1 + 1d8</code> [[to-hit]] against anything inside. However, when players emit a halo, they aren't any easier to hit.
*Causes all hostiles within the aura to glow, as though affected by [[Corona]].
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*Players have their [[stealth]] reduced by a factor of x40%.
 
*Negates the effect of any umbra they overlap with.
 
*Negates the effect of any umbra they overlap with.
  
Sources:
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'''Sources:'''
 
*Worshipers of [[the Shining One]] receive a halo with range based on [[piety]] (very small to nearly your entire [[line of sight]])
 
*Worshipers of [[the Shining One]] receive a halo with range based on [[piety]] (very small to nearly your entire [[line of sight]])
*Characters wielding the [[Mace of Brilliance]] receive a small halo.
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*Characters wielding an [[light|orb of light]] or the unrand artifact morningstar [[Eos]] receive a medium halo.
*All [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] or [[paladin (monster)|paladins]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]im have extremely large halos.
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*[[Wu Jian]]'s Heavenly Storm causes a 2-tile halo for its duration.
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*Many [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]im have extremely large halos.
  
===Umbra===
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==Umbra==
The opposite of a halo, umbras emanate forth from unholy angelic beings. They have the following effects:
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The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:
*Double stealth of all beings within the aura.
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*Reduces the accuracy of all hostiles within the aura (except for [[demon]]s, the [[undead]], and [[Yredelemnul]] worshipers).
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*Reduces the accuracy of all within the aura. Worshippers of [[Yredelemnul]] are immune to this effect.
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*Increases stealth (players only).
 
*Negates the effect of any halo they overlap with.
 
*Negates the effect of any halo they overlap with.
  
Sources:
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'''Sources:'''
 
*[[Profane servitor]]s have a large umbra.
 
*[[Profane servitor]]s have a large umbra.
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*Equipping the [[ring of Shadows]] or [[Brilliance (artefact)|Brilliance]] grants a 3-tile umbra.
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*Worshipers of [[Yredelemnul]] receive an umbra with range based on piety.
  
===[[Ring of Flames]]===
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==Status effect==
Ring of Flames auras emanate one tile all around their source, creating [[cloud]]s of flame all around you. These clouds linger for a few turns even after the source moves away. The aura has the following effects:
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Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target).
*Negate any [[Ice Magic]] that strikes the clouds.
 
*Deals [[fire]] damage to anything standing in the clouds (but does not injure the source).
 
*''Player version only'': Increases the [[spell power]] of [[Fire Magic]], provides 2 ranks of fire resistance and 2 ranks of cold [[vulnerability]].
 
 
 
Sources:
 
*Players can cast the [[Ring of Flames]] spell to temporarily gain this aura.
 
*[[Asmodeus]] has a permanent Ring of Flames aura surrounding him.
 
  
===[[Tornado]]===
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'''Sources:'''
Tornado auras emanate out from certain rare monsters and players with access to very powerful [[Air Magic]]. They have the following effects:
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*{{monsterlink|Torpor snail}} - Inflicts [[slow]] to all nearby enemies.
*Deals heavy wind damage to everything (except the source) within the aura.
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*{{monsterlink|Polterguardian}} - Grants [[repel missiles]] to all nearby allies.
*Moves all affected targets (monsters, items, clouds, etc.) counterclockwise around the source each turn.
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*{{monsterlink|Glowing orange brain}} - Grants [[brilliance]] to all nearby allies that cast spells.
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*{{monsterlink|Ophan}} - Inflicts the [[Sentinel's Mark]] against the player.
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*{{monsterlink|Martyred shade}} - Grants an [[Injury Bond]] to all nearby allies.
  
Sources:
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==Silence==
*Players can cast the [[Tornado]] spell to temporarily gain this aura.
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When [[Silence]] auras emanate from a monster or the player, most creatures within the aura lose the ability to make any noise, including speech. This prevents:
*[[Diamond obelisk]]s and [[twister]]s have permanent Tornado auras surrounding them.
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*Reading scrolls.
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*Casting spells (all spells for the player).
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*Using [[god|divine]] abilities.
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*[[T|Shouting]].
  
===[[Silence]]===
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Monsters are unable to use spells/abilities with the "Wizard", "Divine", or "Vocal" [[spell slot flag]]s. Monsters can use "Magical" or "Natural" abilities in silence (most [[demon]]s use "Magical" abilities, for instance).
When silence auras emanate from a monster or the player, most creatures within the aura lose the ability to make any noise, including speech. This prevents:
 
*Casting spells
 
*Reading [[scroll]]s
 
*Directing allies
 
*Invocable [[ability|abilities]] (evocable ones remain unaffected)
 
  
All [[demon]]s and [[:Category:Silence Immune|some other creatures]] can ignore the effects of silence.
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When players emit the aura, their [[stealth]] is reduced by 50.
  
Sources:
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'''Sources:'''
 
*Players can cast the [[Silence]] spell or use a [[scroll of silence]] to temporarily gain this aura.
 
*Players can cast the [[Silence]] spell or use a [[scroll of silence]] to temporarily gain this aura.
*[[Mennas]] can cast Silence.
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{{monsters with spell|Silence}}
*[[Silent spectre]]s have permanent, 12-tile auras of silence.
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The following enemy inherently radiates Silence
 
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*{{monsterlink|Silent spectre}} (as a permanent 12-tile aura, whether awake or [[dormant]])
===[[Suppression]]===
 
Supression auras function similarly to silence auras, except that they disable some of the magical features of your items while leaving your own magical and divine powers untouched. This prevents:
 
*Use of any [[wand]]s or [[rod]]s.
 
*Use of any miscellaneous [[evocable items]].
 
*The [[brand]]s and [[ego]]s of your weapons, armour, and jewelry.
 
*The combat and spellcasting benefits of [[magical staves]].
 
  
This does ''not'' disable:
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==Ring of clouds==
*The base damage, accuracy, and AC of your equipment.
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Certain monsters and items generate a ring of clouds around themselves. The specific cloud created depends on the source, but is always harmful (to others).
*The racial bonuses of your equipment (if applicable).
 
*The positive or negative enchantment level of your equipment.
 
*[[Curse]]s.
 
*The unpleasant effects of unwielding [[distortion]] or [[vampiric]] weapons.
 
  
Source:
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'''Sources:'''
*[[Moths of suppression]] naturally produce this aura.
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*The [[Salamander Hide Armour]] - [[cloud#Flame|Flame]] clouds.
 
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*{{monsterlink|Weeping skull}} - Sparse clouds of [[cloud#Excruciating misery|excruciating misery]].
===[[Demonspawn mutations#Powered by Death|Powered by Death]]===
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*{{monsterlink|Tainted leviathan}} - [[Miasma]] clouds.
When active, a Powered by Death aura will increase your character's [[regeneration rate]] by 100 for each [[corpse]] with its range, which rises with each mutation rank. This also decomposes all affected corpses slightly faster.
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*{{monsterlink|Pandemonium lord}} - Possible [[cloud#Thunder|thunder]], flame, [[cloud#Freezing vapour|freezing]], excruciating misery, [[cloud#Seething chaos|seething chaos]], [[cloud#Acidic fog|acid]], miasma, or [[cloud#Mutagenic fog|mutagenic]] clouds. See [[Pandemonium lord#Cloud rings]] for more details.
 
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*{{monsterlink|Bai Suzhen}} - Thunder clouds (when in her dragon form).
Source:
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*{{monsterlink|Asmodeus}} - Flame clouds.
*Some [[demonspawn]] characters will develop this mutation as they gain levels.
 
  
 
==History==
 
==History==
Suppression was added in [[0.12]]
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{{CBA|0.33|[[apis]]es will be given an aura which increases the health of nearby monsters, and [[ironbound beastmaster]]s will be re-added with an aura that [[haste]]s nearby monsters of animal or brainless intelligence.}}
 
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*Prior to [[0.32]], worshipping [[Dithmenos]] gave the player an umbra. This was moved to [[Yredelemnul]]. Also, [[glowing orange brain]]s were given their brilliance aura, [[ophan]]im were given their marking aura, [[polterguardian]]s were added with their repel missiles aura and [[martyred shade]]s were added with their injury bond aura. Brilliance did not have an umbra.
[[Lava Orc]]s, introduced in [[0.13]], have heat auras when their temperature is maxed out.
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*Prior to [[0.19]], [[Powered by Death]] gave regeneration from nearby corpses, relying on an aura to do so.
 
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*The [[Moth of suppression]] and [[Suppression]] auras were added in [[0.12]], and removed in [[0.14]].
[[Category:Crystal Ball Articles]]
 

Latest revision as of 02:09, 27 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Auras are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.

Halo

Halo auras emanate forth from certain holy weapons, monsters, and characters. It has the following effects:

  • Negates invisibility of anything inside.
  • Makes everything inside easier to hit. Attackers gain 1 + 1d8 to-hit against anything inside. However, when players emit a halo, they aren't any easier to hit.
  • Players have their stealth reduced by a factor of x40%.
  • Negates the effect of any umbra they overlap with.

Sources:

  • Worshipers of the Shining One receive a halo with range based on piety (very small to nearly your entire line of sight)
  • Characters wielding an orb of light or the unrand artifact morningstar Eos receive a medium halo.
  • Wu Jian's Heavenly Storm causes a 2-tile halo for its duration.
  • Many holy monsters have halos, the size of which depends on the monster in question. Weaker creatures like holy swine have tiny halos while powerful creatures like seraphim and ophanim have extremely large halos.

Umbra

The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:

  • Reduces the accuracy of all within the aura. Worshippers of Yredelemnul are immune to this effect.
  • Increases stealth (players only).
  • Negates the effect of any halo they overlap with.

Sources:

Status effect

Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target).

Sources:

Silence

When Silence auras emanate from a monster or the player, most creatures within the aura lose the ability to make any noise, including speech. This prevents:

  • Reading scrolls.
  • Casting spells (all spells for the player).
  • Using divine abilities.
  • Shouting.

Monsters are unable to use spells/abilities with the "Wizard", "Divine", or "Vocal" spell slot flags. Monsters can use "Magical" or "Natural" abilities in silence (most demons use "Magical" abilities, for instance).

When players emit the aura, their stealth is reduced by 50.

Sources:

The following enemies cast Silence:

The following enemies may be able to cast Silence, depending on their spell set:

The following enemy inherently radiates Silence:

Ring of clouds

Certain monsters and items generate a ring of clouds around themselves. The specific cloud created depends on the source, but is always harmful (to others).

Sources:

History