Difference between revisions of "Glowing orange brain"

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{{monster info}}
{{monster
 
|name=giant orange brain
 
|glyph={{LightRed|G}}
 
|tile=[[File:Giant orange brain.png]]
 
|flags={{Evil flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}, <br>{{Asphyxiation resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=713
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=38-71
 
|avg_hp=54
 
|armour_class=2
 
|evasion=4
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=giant orange brain
 
|species=giant orange brain
 
}}
 
{{Flavour|A huge wrinkled brain, floating just off the floor and glowing with mutagenic energies. Every now and then it seems to pulsate.}}
 
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==Useful Info==
 
==Useful Info==
'''Giant orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly and complicate almost any fight. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]].
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'''Glowing orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create swarms of reinforcements quickly, [[brilliance|buff]] nearby spellcasters, and debuff the player. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster6
 
|number=
 
|slot1=[[Brain Feed]]
 
|flags1={{Magical slot flag}}
 
|slot2=[[Cause Fear]]
 
|flags2={{Magical slot flag}}
 
|slot3=[[Shadow Creatures]]
 
|flags3={{Magical slot flag}}
 
|slot4=[[Mass Confusion]]
 
|flags4={{Magical slot flag}}
 
|slot5=[[Blink]]
 
|flags5={{Magical slot flag}}
 
|slot6=[[Teleport Self]]
 
|flags6={{Emergency slot flag}}, {{Magical slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
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*Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range. Their [[cautious]] behavior will stop them from blindly charging into melee range with you, meaning you'll need to close the distance yourself.
*[[Airstrike]] works well, taking advantage of their low AC and flight. [[Bolt spells]] or other attacks that let you hit them even when they're hiding behind allies are also handy.
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*[[Airstrike]] works well, taking advantage of their low AC. Penetrating projectiles that can hit behind their wall of allies are also handy.
 
*No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to [[teleport]] away.
 
*No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to [[teleport]] away.
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*Because the glowing orange brain can summon creatures, it has access to the [[abjuration]] spell.
 +
*Being a worshipper of [[Jiyva]] will turn these creatures neutral.
  
 
==History==
 
==History==
Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]].
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{{CBA|0.33|glowing orange brains will be [[:Category:Unblindable|unblindable]].}}
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*In [[0.32]], glowing orange brains got an [[aura]] of brilliance and became [[cautious]].
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*Prior to [[0.31]], glowing orange brains could cast [[Blink]].
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*Prior to [[0.19]], this monster was known as '''giant orange brain'''.
 +
*Prior to [[0.17]], giant orange brains could cast [[Teleport Self]].
 +
*Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]].

Latest revision as of 18:41, 16 February 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
glowing orange brain GGlowing orange brain.png
HP 36-74
HD 10
XP 722
Speed 10
AC 2
EV 4
Will 100



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type glowing orange brain, glowing orange brain
Flags See invisible
Flying
Unbreathing
Warm-blooded
Cautious
Evil
Aura
A huge pulsating brain, floating just off the floor and glowing with mutagenic energies. It radiates a constant psychic influence upon nearby allies, using its vast intellect to empower their spellcasting abilities.

Useful Info

Glowing orange brains are dangerous evil casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create swarms of reinforcements quickly, buff nearby spellcasters, and debuff the player. They can be found in the Depths, the Vaults, and rarely in the Slime Pits.

Spells

Spell set I
Slot1 Brain Bite (4-8*) Magical flag
Slot2 Cause Fear Magical flag
Slot3 Shadow Creatures Magical flag
Slot4 Mass Confusion Magical flag

Tips & Tricks

  • Use a source of clarity and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered Conjurations should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range. Their cautious behavior will stop them from blindly charging into melee range with you, meaning you'll need to close the distance yourself.
  • Airstrike works well, taking advantage of their low AC. Penetrating projectiles that can hit behind their wall of allies are also handy.
  • No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to teleport away.
  • Because the glowing orange brain can summon creatures, it has access to the abjuration spell.
  • Being a worshipper of Jiyva will turn these creatures neutral.

History