Difference between revisions of "Sleep"

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Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
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{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}
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'''Sleep''' is a status effect and monster-only spell. It prevents the target from moving or attacking until woken up.
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==Effect==
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Being asleep has the following effects:
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*Creatures are unable to act until woken up.
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*[[EV]] is set to almost 0, <code>2 + [[Evasion#Base EV|size_factor]]</code> for players, and set to 0 EV for monsters.
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*[[SH]] is set to 0.
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*Players take 2.5x damage in melee.<ref>{{source ref|0.32.0|melee-attack.cc|4273}}</ref>
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*Monsters are vulnerable to high-tier [[stab]]s from the player, and take 2.5x damage from other monsters' melee attacks.
  
*The [[Ensorcelled Hibernation]] spell, which can be cast by the player and a couple of monster types: [[player ghost]]s and some [[pandemonium lord]]s;
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Both players and monsters will wake up after taking any amount of damage.
*The [[Sleep]] spell from certain monsters; and
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*The [[Dream Dust]] ability of [[dream sheep]].
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Naturally sleeping monsters can wake up if you fail a [[stealth]] check, or if they hear a [[noise]]. When a monster is put to sleep by an effect, it will have a set duration, during which it can only wake up by taking damage.
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===Sleepwalking===
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Monsters that are asleep and [[confuse]]d at the same time will exhibit '''sleepwalking'''. They are vulnerable to high-tier stabs, but wander around as if they were confused. They can wake up, as with the normal sleep condition, though this doesn't end the confusion status.
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Usually, this requires the monster to be confused, then put to sleep, since most ways of confusion will wake a monster up. The spell [[Alistair's Intoxication]] can confuse sleeping monsters, however.
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===Immunity===
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After waking from sleep, players gain [[stun immunity]] for 3-5 turns, which grants sleep immunity. Stun immunity can be gained after a few other statuses. Monsters also get a short immunity to sleep after waking.
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[[Undead]], [[nonliving]], and [[plant]] creatures cannot be put to sleep.<ref>{{source ref|0.32.0|actor.cc|162}}</ref> Of the player species, [[Revenant]], [[Poltergeist]], [[Mummy]], [[Gargoyle]], and [[Djinni]] are immune to sleep. Also, any form that would make you undead/nonlving/plant, such as [[Vampire Form]], [[Statue Form]], or [[Tree Form]], will also be immune. Note: monsters of those types can still generate "dormant", which is functionally identical.
  
[[Undead]], [[nonliving]], [[plant]]s, and [[berserk]] creatures or creatures with [[clarity]] can't be put to sleep<ref>{{source ref|0.24.0|actor.cc|172}}</ref>. Creatures with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to other sources of sleep.
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Players with [[clarity]] and all creatures under [[berserk]] are immune to sleep.
  
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
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==Sources==
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Other than the Sleep spell, the sleep status can be inflicted by the following:
  
Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters.
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*The [[Ensorcelled Hibernation]] spell ([[cold resistance]] renders immunity).
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*The ''Sleep'' [[attack flavour]] of [[sleepcap]]s.
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*The [[Dream Dust]] ability of [[dream sheep]].
  
The player character will always wake if he/she takes any amount of damage.
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Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
  
 
==Monster Spell==
 
==Monster Spell==
{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}
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The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]].
The '''Sleep''' spell attempts to put its target to sleep. It is affected by [[magic resistance]].
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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*Prior to [[0.33]], [[Tree Form]] and [[Fungus Form]] did not grant immunity to sleep. When a monster was put to sleep, it could still wake from stealth or noise. Also, waking up from sleep did not grant [[stun immunity]], only an immunity to being slept again.
 
*Prior to [[0.24]], [[needle]]s of sleeping existed.
 
*Prior to [[0.24]], [[needle]]s of sleeping existed.
 
*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.
 
*Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player.

Latest revision as of 21:18, 18 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.

Sleep is a status effect and monster-only spell. It prevents the target from moving or attacking until woken up.

Effect

Being asleep has the following effects:

  • Creatures are unable to act until woken up.
  • EV is set to almost 0, 2 + size_factor for players, and set to 0 EV for monsters.
  • SH is set to 0.
  • Players take 2.5x damage in melee.[1]
  • Monsters are vulnerable to high-tier stabs from the player, and take 2.5x damage from other monsters' melee attacks.

Both players and monsters will wake up after taking any amount of damage.

Naturally sleeping monsters can wake up if you fail a stealth check, or if they hear a noise. When a monster is put to sleep by an effect, it will have a set duration, during which it can only wake up by taking damage.

Sleepwalking

Monsters that are asleep and confused at the same time will exhibit sleepwalking. They are vulnerable to high-tier stabs, but wander around as if they were confused. They can wake up, as with the normal sleep condition, though this doesn't end the confusion status.

Usually, this requires the monster to be confused, then put to sleep, since most ways of confusion will wake a monster up. The spell Alistair's Intoxication can confuse sleeping monsters, however.

Immunity

After waking from sleep, players gain stun immunity for 3-5 turns, which grants sleep immunity. Stun immunity can be gained after a few other statuses. Monsters also get a short immunity to sleep after waking.

Undead, nonliving, and plant creatures cannot be put to sleep.[2] Of the player species, Revenant, Poltergeist, Mummy, Gargoyle, and Djinni are immune to sleep. Also, any form that would make you undead/nonlving/plant, such as Vampire Form, Statue Form, or Tree Form, will also be immune. Note: monsters of those types can still generate "dormant", which is functionally identical.

Players with clarity and all creatures under berserk are immune to sleep.

Sources

Other than the Sleep spell, the sleep status can be inflicted by the following:

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

Monster Spell

The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

History

  • Prior to 0.33, Tree Form and Fungus Form did not grant immunity to sleep. When a monster was put to sleep, it could still wake from stealth or noise. Also, waking up from sleep did not grant stun immunity, only an immunity to being slept again.
  • Prior to 0.24, needles of sleeping existed.
  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.

References