Difference between revisions of "Ghost moth"

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{{list of | arthropods}}
{{monster
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{{monster info}}
|name=ghost moth
 
|glyph={{Magenta|y}}
 
|tile=[[File:Ghost moth.png]]
 
|flags={{Flying flag}}<br>{{No skeleton flag}}
 
|resistances={{Cold resistance}}, {{Poison resistance}}
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Mutagenic corpse}}
 
|xp=1694
 
|holiness={{Natural}}
 
|magic_resistance=104
 
|hp_range=51-90
 
|avg_hp=70
 
|armour_class=8
 
|evasion=10
 
|habitat=Land
 
|speed= 12
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=18 ({{Hit type}}: {{Drain dexterity flavour}})
 
|attack2=18 ({{Hit type}}: {{Drain strength flavour}})
 
|attack3=12 ({{Sting type}}: {{Nasty poison flavour}})
 
|attack4=
 
|hit_dice=13
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Insect intelligence}}
 
|genus=moth
 
|species=ghost moth
 
}}
 
{{Flavour|A vile interdimensional predator that feeds on the life force of living beings. The few who have seen one and lived recall that it resembles an enormous, spiny moth. Its bizarre lifecycle involves the production of ambrosia, much valued by gods and wizards.
 
----
 
“Always in focus<br>
 
You can't feel my stare.<br>
 
I zoom into you<br>
 
You don't know I'm there.”<br>
 
-Judas Priest, “Electric Eye”}}
 
  
<!--monster-bot-end-->
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==Useful Info==
{{list of | arthropods}}
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'''Ghost moths''' are speedy, [[invisible]] monsters with a [[mana]]-draining gaze and surprisingly hurtful melee attacks.  If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the [[Spider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune [[vault]].
  
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A ghost moth's [[Draining Gaze|gaze]] causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,<ref>{{source ref|0.32.1|mon-spell.h|712}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP.
  
==Useful Info==
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{{monster spells}}
'''Ghost moths''' are speedy, [[invisible]] monsters with an [[MP]]-draining gaze and a [[stat]]-draining, strongly [[poison]]ous bite. As with an [[eye of draining]], a ghost moth's stare causes you to irresistibly lose 5-17 MP. If you cannot [[see invisible]], you will instead "feel you are being watched by something" (you lose the MP either way). They can be found in the [[Spider's Nest]], [[Realm of Zot]], and spider floors in [[Ziggurat]]s.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Ghost moths lack [[see invisible]]. If you are invisible yourself, ghost moths can't drain your MP.
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*The loss of MP is ''very'' fast. Even if you're not a spellcaster, be wary that some [[god]] abilities require MP to invoke.
*Ghost moths are an excellent reason to always have your see invisible intrinsic active. Keep in mind they fly faster than most characters run, so escaping without buffs is not an option. Should you choose to engage, [[poison resistance]] and a [[ring of sustain abilities]] will come in handy.
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*Ghost moths are a good reason to keep a source of [[see invisible]] around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to [[accuracy]], [[EV]], and [[SH]]. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
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*Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
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*If you're a caster, the following can work (depending on the character):
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**Damage-over-time effects. [[Freezing Cloud]], despite their cold resistance, can kill if the moth spends enough time in the cloud. [[Sticky Flame]] is usually too weak to kill in 1 cast, but it does negate their invisibility.
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**[[Ally]] users typically have a way to deal with ghost moths. Summoners can use [[Summon Cactus Giant]], which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use [[Forge Blazeheart Golem]] in a similar way, while [[Hoarfrost Cannonade]] can SInv and deal significant chip damage. For Necromancers, [[Death Channel]]'s spectres can see invisible, and can be easily accessed if you worship [[Kiku]].
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**Failing that, [[evocable]]s are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a [[lightning rod]] will take a huge chunk of the moth's HP. With good Evocations training, a [[condenser vane]], [[tin of tremorstones]], or attack [[wand]]s can kill / finish off a moth.
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*Ghost moths make for great [[Yredelemnul]] souls. When Draining Gaze hits a monster, it inflicts [[antimagic]], which is brutally effective against spellcasters.
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==History==
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*Prior to [[0.33]], ghost moths' melee attacks inflicted [[stat drain]].
 +
*Prior to [[0.31]], ghost moths would heal themselves when draining MP.
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*Prior [[0.28]], ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
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*Prior to [[0.16]], ghost moths could drain for 5-17 MP.
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==References==
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<references/>

Latest revision as of 11:41, 16 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all arthropods, see list of arthropods.

ghost moth yGhost moth.png
HP 47-96
HD 13
XP 1201
Speed 12
AC 8
EV 10
Will 100
Attack1 24 (hit: plain)
Attack2 18 (hit: plain)
Attack3 18 (sting: plain)
Resistances rC+
rPois+
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type moth, ghost moth
Flags Flying
Invisible
No skeleton
Web immune
A vile interdimensional predator that feeds on the life force of living beings. It resembles an enormous, spiny moth.

“Always in focus
You can't feel my stare.
I zoom into you
You don't know I'm there.”
-Judas Priest, “Electric Eye”. 1982.

Useful Info

Ghost moths are speedy, invisible monsters with a mana-draining gaze and surprisingly hurtful melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the Spider's Nest (particularly in Spider:4), rarely in the Realm of Zot, and in a special "eye of draining" Pandemonium rune vault.

A ghost moth's gaze causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,[1] and as the gaze takes up no time, they can rapidly drain your MP.

Spells

Spell set I
Slot1 Draining Gaze Magical flag,
Instant flag

Tips & Tricks

  • The loss of MP is very fast. Even if you're not a spellcaster, be wary that some god abilities require MP to invoke.
  • Ghost moths are a good reason to keep a source of see invisible around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to accuracy, EV, and SH. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
  • Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
  • If you're a caster, the following can work (depending on the character):
    • Damage-over-time effects. Freezing Cloud, despite their cold resistance, can kill if the moth spends enough time in the cloud. Sticky Flame is usually too weak to kill in 1 cast, but it does negate their invisibility.
    • Ally users typically have a way to deal with ghost moths. Summoners can use Summon Cactus Giant, which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use Forge Blazeheart Golem in a similar way, while Hoarfrost Cannonade can SInv and deal significant chip damage. For Necromancers, Death Channel's spectres can see invisible, and can be easily accessed if you worship Kiku.
    • Failing that, evocables are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a lightning rod will take a huge chunk of the moth's HP. With good Evocations training, a condenser vane, tin of tremorstones, or attack wands can kill / finish off a moth.
  • Ghost moths make for great Yredelemnul souls. When Draining Gaze hits a monster, it inflicts antimagic, which is brutally effective against spellcasters.

History

  • Prior to 0.33, ghost moths' melee attacks inflicted stat drain.
  • Prior to 0.31, ghost moths would heal themselves when draining MP.
  • Prior 0.28, ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
  • Prior to 0.16, ghost moths could drain for 5-17 MP.

References

  1. mon-spell.h:712 (0.32.1)
    Monsters cast spells, if valid, at a X/200 chance.