Difference between revisions of "Ring of slaying"

From CrawlWiki
Jump to: navigation, search
m
m (Desirability)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version028}}
+
{{version033}}
 
{{item
 
{{item
 
  |itemtype = Jewellery
 
  |itemtype = Jewellery
Line 6: Line 6:
 
{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}
 
{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}
  
A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.
+
A '''+4 ring of slaying''' increases the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.
  
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4).
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4).
  
 
==Desirability==
 
==Desirability==
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of [[unarmed combat]] and [[throwing]] weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.
+
The slaying boost is substantial, especially early on. Because each attack gets a flat damage boost, characters using fast weapons like [[Short Blades]], and/or those with multiple [[auxiliary attack]]s benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.
  
Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.
+
When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.
 +
 
 +
===Comparison to Stat Boosts===
 +
For the sole purpose of attack damage, 1 [[strength]]/[[dexterity]] equals <code>0.025 * <base dmg> * [[Weapon damage#Damage formula|skill multipliers]]></code> slaying. For example, when <code>(<base dmg> * <skill multi>) = 40</code>, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (<base dmg> * <skill multi>). The higher the base damage, the better strength/dex becomes for weapon damage.
 +
 
 +
However, each stat has its other bonuses. Strength reduces [[encumbrance]], thus improving EV, while dexterity boosts EV, SH, accuracy, and a few other stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.
  
 
==History==
 
==History==
 +
*Priot to [[0.33]], rings of slaying had 1/3 the normal generation chance.
 
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.
 
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
+
*Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative).
 
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
 
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  
+
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.
  
 
{{jewellery}}
 
{{jewellery}}

Latest revision as of 19:42, 8 January 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.

A +4 ring of slaying increases the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).

Desirability

The slaying boost is substantial, especially early on. Because each attack gets a flat damage boost, characters using fast weapons like Short Blades, and/or those with multiple auxiliary attacks benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.

When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.

Comparison to Stat Boosts

For the sole purpose of attack damage, 1 strength/dexterity equals 0.025 * <base dmg> * skill multipliers> slaying. For example, when (<base dmg> * <skill multi>) = 40, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (<base dmg> * <skill multi>). The higher the base damage, the better strength/dex becomes for weapon damage.

However, each stat has its other bonuses. Strength reduces encumbrance, thus improving EV, while dexterity boosts EV, SH, accuracy, and a few other stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.

History

  • Priot to 0.33, rings of slaying had 1/3 the normal generation chance.
  • Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry