Difference between revisions of "Scroll of revelation"
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{{item | {{item | ||
|itemtype=Scroll | |itemtype=Scroll | ||
| − | |name=Scroll of | + | |name=Scroll of revelation |
|appearance=different | |appearance=different | ||
|cost=49 | |cost=49 | ||
|weight=2.0 | |weight=2.0 | ||
}} | }} | ||
| − | {{flavour|A scroll that reveals the surroundings of the | + | {{flavour|A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.}} |
| − | Reading a | + | Reading a '''scroll of revelation''' causes the following three effects: |
| + | *Reveals the entire map of the current level. This includes all walls, stairs, [[portal]]s, [[shop]]s, and [[trap]]s. | ||
| + | *Allows you to see through [[wall]]s and opaque [[cloud]]s until your next action. | ||
| + | *Reveals [[invisible]] monsters, again until your next action. | ||
| − | + | This scroll cannot be used in [[the Abyss]]. | |
==Strategy== | ==Strategy== | ||
| − | + | Scroll of revelation can be used for ''either'' the wall/monster reveal (short-term benefit) or the map reveal (medium-term). In general, the wall reveal can help if you want to know if there's no monsters in the area or help if you want to go to the other side of a wall. The map reveal can help find [[portal]]s, [[altar]]s, and [[branch]]es. | |
| − | |||
| − | |||
| − | + | The wall-reveal is useful when: | |
| − | *On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use | + | *You need to [[rest]], and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a [[potion of ambrosia]] for fast HP/MP regeneration. |
| − | *If you plan on ninja'ing a [[rune]], using | + | **This is most useful when you are [[teleport]]ed or [[shaft]]ed to an unknown location. Also, it can help when tackling hectic floors like [[Vaults]]:5. If you have the option of going upstairs or retreating backwards to a known location, do that instead of reading this scroll. |
| + | *You are forced to retreat to an unknown area and want to know what's next. | ||
| + | *You are mid-battle and want to know if you can [[wand of digging|dig]] through a wall or use [[Passwall]] safely. (Since monsters may be on the other side of a wall.) | ||
| + | |||
| + | The map-reveal effect is useful when: | ||
| + | *You are hit by [[shaft]]s or [[teleport trap]]s. This will reveal the location of nearby [[stair]]s, allowing you to escape back to safety. | ||
| + | *Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire. | ||
| + | *If you want to skip a floor from Dungeon: 8-12, you can check if the [[Lair]] and/or the [[Orcish Mines]] are on the floor you'd plan to skip. | ||
| + | |||
| + | If you have spare scrolls, they can be used for: | ||
| + | *On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use these scrolls in order to search for the [[Temple]]. | ||
| + | *If you plan on ninja'ing a [[rune]], using revelation can help find the rune vault. | ||
*If you have spare scrolls by the time you reach [[Zot]], you might as well use them. | *If you have spare scrolls by the time you reach [[Zot]], you might as well use them. | ||
==History== | ==History== | ||
| − | * | + | *Prior to [[0.31]], these scrolls were known as '''scrolls of magic mapping'''. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn. |
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s. | *Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s. | ||
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]]. | *Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]]. | ||
{{scrolls}} | {{scrolls}} | ||
| − | |||
Latest revision as of 18:57, 14 January 2026
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown. |
Reading a scroll of revelation causes the following three effects:
- Reveals the entire map of the current level. This includes all walls, stairs, portals, shops, and traps.
- Allows you to see through walls and opaque clouds until your next action.
- Reveals invisible monsters, again until your next action.
This scroll cannot be used in the Abyss.
Strategy
Scroll of revelation can be used for either the wall/monster reveal (short-term benefit) or the map reveal (medium-term). In general, the wall reveal can help if you want to know if there's no monsters in the area or help if you want to go to the other side of a wall. The map reveal can help find portals, altars, and branches.
The wall-reveal is useful when:
- You need to rest, and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a potion of ambrosia for fast HP/MP regeneration.
- This is most useful when you are teleported or shafted to an unknown location. Also, it can help when tackling hectic floors like Vaults:5. If you have the option of going upstairs or retreating backwards to a known location, do that instead of reading this scroll.
- You are forced to retreat to an unknown area and want to know what's next.
- You are mid-battle and want to know if you can dig through a wall or use Passwall safely. (Since monsters may be on the other side of a wall.)
The map-reveal effect is useful when:
- You are hit by shafts or teleport traps. This will reveal the location of nearby stairs, allowing you to escape back to safety.
- Reaching portal levels, such as Gauntlets and Ice caves, before they expire.
- If you want to skip a floor from Dungeon: 8-12, you can check if the Lair and/or the Orcish Mines are on the floor you'd plan to skip.
If you have spare scrolls, they can be used for:
- On Dungeon: 4-7, if you haven't found a god yet, you may want to use these scrolls in order to search for the Temple.
- If you plan on ninja'ing a rune, using revelation can help find the rune vault.
- If you have spare scrolls by the time you reach Zot, you might as well use them.
History
- Prior to 0.31, these scrolls were known as scrolls of magic mapping. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
- Prior to 0.25, scrolls of magic mapping did not reveal traps.
- Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
| Scrolls |
|---|
| Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |