Difference between revisions of "Ring of Flames"

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{{version|0.19}}
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{{obsolete}}
:''This article is about the spell. For the ring, see [[Ring of fire]].''
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:''This article is about the obsolete spell. For the ring, see [[Ring of fire]].''
{{spell info}}
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{{Spell
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|name=Ring of Flames
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|level=7
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|school1={{Charms}}
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|school2={{Fire Magic}}
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|school3=
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|sources=<div>
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*[[Book of Fire]]
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*[[Book of Clouds]]
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</div>
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|castingnoise=6
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|spellnoise=0
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}}
  
'''Ring of Flames''' is a level 7 [[Charms]]/[[Fire Magic|Fire]] spell that spawns a circle of clouds of flame around the caster.
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{{Flavour|This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.}}
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'''Ring of Flames''' is a level 7 [[Charms]]/[[Fire Magic|Fire]] spell that spawns a circle of [[cloud]]s of flame around the caster.
  
 
==Effect==
 
==Effect==
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*Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.
 
*Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.
 
*One enhancer for Fire spells, similar to a [[ring of fire]] or [[staff of fire]].
 
*One enhancer for Fire spells, similar to a [[ring of fire]] or [[staff of fire]].
*Two levels of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-- does not make you take any more damage from cold than rC-; it just makes it more difficult to gain positive or zero cold resistance.
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*Two levels of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-- does not make you take any more damage from cold than rC-; it just makes it more difficult to achieve zero or positive cold resistance.
*Immunity to clouds of flame, whether spawned by Ring of Flames itself, [[Conjure Flame]], [[tree]]s on fire, or by [[Fire Storm]] (though the last will still deal damage on cast if you are within its blast area). Walking into a square with a cloud of flames with Ring of Flames activated will cause it to disappear. There's thus no risk to get cremated when the spell expires.
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*Immunity to clouds of flame from any source (fire clouds will disappear when walking into them).
  
 
==Strategy==
 
==Strategy==
While the cold vulnerability might sound scary, the circle of clouds of flame will neutralize any incoming ice-based bolts (arrows, crossbow bolts, breaths, etc...), making you immune to most forms of cold damage save for the following:
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Ring of Flames offers a spell enhancer for Fire Magic, an activatable source of rF++, and generates flame clouds that deal decent damage (equal to the level 6 spell [[Freezing Cloud]]). The rF++ is good considering [[orbs of fire]] exist, at the least.
 
 
*[[Ozocubu's Refrigeration]]: extremely rare, as it's only cast by [[Fannar]] and players. Don't cast it yourself (though it's highly unlikely that you'd be able to, considering how much you've invested in Fire Magic for Ring of Flames), and if you run into Fannar or the [[player ghost|ghost]] of an [[Ice Elementalist]], consider fighting them without Ring of Flames up.
 
*[[Glaciate]]: only cast by [[Lom Lobon]] and some Pandemonium lords. By that point, you should have multiple ways of compensating for the cold vulnerability, and you might not even need Ring of Flames.
 
*[[Ice Magic]] miscasts: will only affect you in [[Cocytus]], if you abandon a god who can visit their wrath on you as miscasts (i.e. Vehumet, Fedhas Madash, Makhleb, Nemelex Xobeh, or Xom), or if you severely fail to cast an Ice Magic spell... but if you're using Ring of Flames that shouldn't be the case. As for Cocytus, you won't need the fire resistance and your fire-based spells should melt anything within a mile without the need for an extra enhancer, except in emergencies. Finally, if you did abandon one of the above gods, hold off on casting Ring of Flames if you feel extremely unlucky -- the odds of receiving an Ice Magic miscast at the wrong time are rather low.
 
*Cold-branded melee attacks: this is the only real danger (see [[Ice fiend]]s), though any monster will probably have to stand in clouds of flame to melee you, hastening their own demise (watch out for monsters with polearms of freezing, as they'll be able to reach through your shield). It's better to be safe than sorry by making sure they have to walk through a [[Fire Storm]] or two to get to you, though.
 
 
 
Ring of Flames works similarly to Conjure Flame: mindless monsters will tramp to their death through any number of spawned clouds, so you can kite them forever and weaken them without ever having to stand still to nuke them -- combine with a movement speed increase (such as [[Swiftness]]) for even more fun! -- while intelligent monsters will shy away from the clouds, stopping them from reaching you and meleeing you. It can also serve as emergency fire resistance if you happen to bump into a fire-based monster such as [[fire elemental]]s or [[Azrael]].
 
 
 
Another side effect of being surrounded in clouds of flame is control over / protection from cloud spells, since a cloud cannot be spawned in a square that has one already -- of any type. This means you can safely cast cloud spells at semi-close range, as long as your barrier of clouds surrounds you on all sides; it also prevents [[swamp drake]]s, [[swamp dragon]]s, and [[death drake]]s from engulfing you in their clouds of poison/miasma.
 
 
 
The spell is not without downsides:
 
 
 
* It cannot be turned off, should you wish to for whatever reason.  
 
  
* Clouds of steam will constantly spawn if you use it when near water, such as in the Swamp or the Shoals; and while the steam clouds can help kill monsters, or even break their line of sight to you, they can also prevent ''you'' from seeing incoming threats or from casting cloud spells as you'd wish.  
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The fire clouds work identically to [[Conjure Flame]]. By the time this spell is castable, most monsters will be willing to walk into the flames - mindless or not - and take a fair amount of damage.  
  
* Whatever Ring of Flames keeps out -- i.e. cold-based bolts -- it also keeps ''in'', making you unable to resort to those abilities or spells for its duration. In fact, using a cold-based bolt will open up a space in your Ring for a single turn, potentially allowing a deadly [[Bolt of Cold]] or some such to reach you.
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===Downsides===
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The cold vulnerability can be dangerous. While the circle of flames will neutralize "pure ice" projectiles like [[Bolt of Cold]], several forms of cold damage will bypass the clouds entirely:
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*Partial ice attacks, including [[Throw Icicle]], [[Flash Freeze]], [[wand of iceblast|wands of iceblast]], and [[Glaciate]].
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*[[Ozocubu's Refrigeration]], although this is only cast by [[Fannar]] and player ghosts.
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*[[Freezing Cloud]]s, e.g. in [[Ice cave]]s, can still be spawned on top of you.
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*[[Ice Magic]] miscasts, from [[Cocytus]], divine wrath from certain gods (i.e. Vehumet, Fedhas Madash, Makhleb, Nemelex Xobeh, or Xom), or your own Ice Magic. However, they can all be avoided: don't use this spell in Cocytus, and don't trigger the other two sources.
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*Cold melee attacks, e.g. from [[ice fiend]]s and [[simulacrum (monster)|simulacrum]]. These are the greatest dangers, although flame clouds and your Fire Magic can melt cold attackers before they enter melee range.
  
* Using this spell versus freezing vapors (spawned in ice caves) will prevent them from spawning next to you, but due to the nature of the spell they can spawn on you freezing you for extra cold damage and the spell will not remove other clouds by itself.
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This spell can't be turned off manually, so if you suddenly encounter an ice monster, it can result in trouble.  
  
* After the spell times out, you are will be surrounded by multiple clouds of flame, which you now lack invulnerability to. (Per above, these clouds quickly time out in 2-3 turns.)
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The clouds of flame themselves have a few downsides of their own:
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*The clouds will block your own Ice Magic.
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*The clouds will generate [[steam]] over water - this can be good, but also blocks your line of sight even if you didn't want it blocked.
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*After the spell ends, you'll be surrounded by flame clouds without immunity to them.
  
* Should there be an adjacent ''non''-flame cloud (eg, poison, cold, [[Holy Flames|holy fire]]), it will remain unaffected by your spell.
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===Tips & Tricks===
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*When casting [[Freezing Cloud]], the flame clouds will "get in the way" of the flood-fill, so you won't harm yourself with freezing vapours.
  
 
==Monster Version==
 
==Monster Version==
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==History==
 
==History==
In [[0.18]], [[salamander firebrand]]s were removed.
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*Ring of Flames was removed in [[0.26]]. Its effect was put on the [[Salamander Hide Armour]].
 
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*Prior to [[0.8]], [[Asmodeus]] wasn't surrounded by a ring of flame clouds.
In [[0.14]], salamander firebrands were added whose attacks caused a ring of flames to appear
 
around the target.
 
 
 
Prior to [[0.8]], [[Asmodeus]] wasn't surrounded by ring of flame clouds.
 

Latest revision as of 17:31, 5 February 2026

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This article is about the obsolete spell. For the ring, see Ring of fire.
Ring of flames.png Ring of Flames
Level 7
School1 Charms
School2 Fire
Source(s)
Casting noise 6
Spell noise 0
This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.

Ring of Flames is a level 7 Charms/Fire spell that spawns a circle of clouds of flame around the caster.

Effect

While active, the spell grants the following effects:

  • Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.
  • One enhancer for Fire spells, similar to a ring of fire or staff of fire.
  • Two levels of fire resistance (rF++) and two levels of cold vulnerability (rC--). Note that rC-- does not make you take any more damage from cold than rC-; it just makes it more difficult to achieve zero or positive cold resistance.
  • Immunity to clouds of flame from any source (fire clouds will disappear when walking into them).

Strategy

Ring of Flames offers a spell enhancer for Fire Magic, an activatable source of rF++, and generates flame clouds that deal decent damage (equal to the level 6 spell Freezing Cloud). The rF++ is good considering orbs of fire exist, at the least.

The fire clouds work identically to Conjure Flame. By the time this spell is castable, most monsters will be willing to walk into the flames - mindless or not - and take a fair amount of damage.

Downsides

The cold vulnerability can be dangerous. While the circle of flames will neutralize "pure ice" projectiles like Bolt of Cold, several forms of cold damage will bypass the clouds entirely:

This spell can't be turned off manually, so if you suddenly encounter an ice monster, it can result in trouble.

The clouds of flame themselves have a few downsides of their own:

  • The clouds will block your own Ice Magic.
  • The clouds will generate steam over water - this can be good, but also blocks your line of sight even if you didn't want it blocked.
  • After the spell ends, you'll be surrounded by flame clouds without immunity to them.

Tips & Tricks

  • When casting Freezing Cloud, the flame clouds will "get in the way" of the flood-fill, so you won't harm yourself with freezing vapours.

Monster Version

No monster casts this spell, but Asmodeus is permanently surrounded by a ring of flame clouds.

History