Difference between revisions of "Blind"
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| − | '''Blind''' is a [[status effect]] which causes | + | '''Blind''' is a [[status effect]] which causes monsters to treat all creatures as if they were [[invisible]], ignoring [[see invisible]]. Players instead get an accuracy penalty that scales with distance. |
| − | + | '''Dazzled''' has identical effects to blindness, but with a shorter duration. | |
| − | *Blind attackers receive a 35% penalty to | + | |
| + | ==Blindness== | ||
| + | The effects of blindness vary if the victim is a monster or player: | ||
| + | |||
| + | '''Monsters:''' | ||
| + | Monster behavior is the same as if the player goes [[invisible]] and the monster cannot [[see invisible]]. | ||
| + | *Blind attackers receive a -35% penalty to [[to-hit]] rolls | ||
| + | *Blind enemies cannot perform [[attacks of opportunity]]. | ||
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely. | *Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely. | ||
*Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however. | *Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however. | ||
| − | *Blind enemies | + | *Blind enemies are susceptible to low-tier [[stabbing]] attacks. |
| + | |||
| + | '''Players:''' | ||
| + | *Players suffer a <code>15 * (distance + 1)</code>% miss chance penalty to all attacks that check EV, where <code>distance</code> is how many tiles away the target is. | ||
| + | **The maximum miss chance from this penalty is 90% | ||
| + | *The screen gains a filter depending on the source. | ||
| + | |||
| + | ==Immunity== | ||
| + | Some monsters have the [[:Category:Unblindable|unblindable flag]], which prevents blinding from all sources except [[Enfeeble]] and [[god]] powers. These include monsters with no eyes, such as [[list of jellies|jellies]] and [[glowing orange brain]]s, and creatures with strong non-sight senses like [[bat]]s and [[warg]]s. | ||
| + | |||
| + | [[Nonliving]] and [[plant]] creatures are immune to blindness, except from Enfeeble and god powers. | ||
| − | + | [[Undead]] creatures are immune to blindness except from Enfeeble, god powers, and [[wand of light]]. | |
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| − | + | ==Sources== | |
| + | '''Player and monster:''' | ||
| + | *[[Atropa]] [[dart]]s | ||
| + | *[[Wand of light]] | ||
| + | *The [[Gloom]] spell | ||
| + | *The [[Enfeeble]] spell | ||
| + | *[[Chaos]] weapons | ||
| − | + | '''Players only:''' | |
| − | ''' | + | *Wearing the [[Cloak of Starlight]] |
| + | *[[Ru]]'s Aura of Power and Apocalypse | ||
| + | *[[Zin]]'s Recite (when used against heretics) | ||
| + | *[[The Shining One]]'s Divine Shield ability | ||
| − | + | '''Against the player:''' | |
| − | * | + | *[[Gozag]] wrath (chance to trigger when seeing gold) |
| − | * | + | *Zin wrath |
| + | *[[Throw Klown Pie]] | ||
| + | *Being hit by a melee attack after being afflicted with the [[Black Mark]] | ||
==History== | ==History== | ||
| + | *Prior to [[0.34]], [[undead]] creatures were totally immune to blindness. | ||
| + | *Prior to [[0.32]], blindness against players simply caused [[confusion]]. Many new sources of player blindness were added in this version. | ||
| + | *Prior to [[0.31]], creatures with non-living and plant holiness could be blinded by wands of light. | ||
| + | *Wands of light were added in [[0.29]]. | ||
*The cloak of Starlight gained *Dazzle in [[0.26]]. | *The cloak of Starlight gained *Dazzle in [[0.26]]. | ||
*Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness. | *Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness. | ||
Latest revision as of 22:17, 5 February 2026
Blind is a status effect which causes monsters to treat all creatures as if they were invisible, ignoring see invisible. Players instead get an accuracy penalty that scales with distance.
Dazzled has identical effects to blindness, but with a shorter duration.
Contents
Blindness
The effects of blindness vary if the victim is a monster or player:
Monsters: Monster behavior is the same as if the player goes invisible and the monster cannot see invisible.
- Blind attackers receive a -35% penalty to to-hit rolls
- Blind enemies cannot perform attacks of opportunity.
- Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
- Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
- Blind enemies are susceptible to low-tier stabbing attacks.
Players:
- Players suffer a
15 * (distance + 1)% miss chance penalty to all attacks that check EV, wheredistanceis how many tiles away the target is.- The maximum miss chance from this penalty is 90%
- The screen gains a filter depending on the source.
Immunity
Some monsters have the unblindable flag, which prevents blinding from all sources except Enfeeble and god powers. These include monsters with no eyes, such as jellies and glowing orange brains, and creatures with strong non-sight senses like bats and wargs.
Nonliving and plant creatures are immune to blindness, except from Enfeeble and god powers.
Undead creatures are immune to blindness except from Enfeeble, god powers, and wand of light.
Sources
Player and monster:
Players only:
- Wearing the Cloak of Starlight
- Ru's Aura of Power and Apocalypse
- Zin's Recite (when used against heretics)
- The Shining One's Divine Shield ability
Against the player:
- Gozag wrath (chance to trigger when seeing gold)
- Zin wrath
- Throw Klown Pie
- Being hit by a melee attack after being afflicted with the Black Mark
History
- Prior to 0.34, undead creatures were totally immune to blindness.
- Prior to 0.32, blindness against players simply caused confusion. Many new sources of player blindness were added in this version.
- Prior to 0.31, creatures with non-living and plant holiness could be blinded by wands of light.
- Wands of light were added in 0.29.
- The cloak of Starlight gained *Dazzle in 0.26.
- Prior to 0.16, the sense invisible monster intrinsic would stop blindness.
- During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.