Difference between revisions of "Blade talisman"
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| − | {{ | + | {{version034}} |
| − | {{flavour|Causes long, needle-thin blades to grow from the | + | {{stub}} |
| + | ''For the spell present in [[0.30]], see [[Blade Hands (spell)]].'' | ||
| + | {{flavour|A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt.}} | ||
| − | + | [[File:blade talisman.png]] A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', greatly increasing your damage in [[Unarmed Combat]]. | |
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| − | A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', increasing your damage in [[Unarmed Combat]]. | ||
==Useful Info== | ==Useful Info== | ||
| − | When e'''V'''oked, a blade talisman grants Blade | + | When e'''V'''oked, a blade talisman grants Blade Form, which lasts until you end the form. Entering or exiting a form takes 5 turns. |
Blade Hands has the following effects: | Blade Hands has the following effects: | ||
'''Combat Bonuses''' | '''Combat Bonuses''' | ||
| − | * '''[[Unarmed Combat]]:''' | + | *'''[[Unarmed Combat]]:''' 3 base damage (no bonus) |
| − | * | + | *'''Blade [[Auxiliary attack]]:''' Gain two aux attacks which have a 60% chance to attack independently with each melee attack you perform. Has a base damage of 10 (17 skill) to 16 (25 skill). |
| − | * Reduces base [[AC]] of [[body armour]] by | + | *'''[[Parrying]]:''' Gain temporary [[SH]] on turns you perform a melee attack. Scales with shapeshifting skill, from 6 SH at 17 skill to 12 SH at 25 skill. |
| − | ** Does not impact [[enchantment]], | + | *Reduces base [[AC]] of [[body armour]]; multiplies body armour AC by -50% to -20% |
| + | **Does not impact [[enchantment]], but does impact AC gained from [[Armour skill]]. Stacks multiplicatively with [[Deformed]] / [[Pseudopods]]. | ||
'''Restrictions''' | '''Restrictions''' | ||
| − | * '''[[Transformation#Useful Info|Melded Gear]]:''' | + | *'''[[Transformation#Useful Info|Melded Gear]]:''' Blade Form melds no equipment and suppresses no mutations, unlike most other forms. |
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| − | Blade | ||
| − | It has a minimum [[Shapeshifting]] skill of | + | It has a minimum [[Shapeshifting]] skill of 17, below which you get an [[Talisman#Skill|HP penalty]], your armor is reduced further and your blade auxes do less damage. It has a maximum skill of 25, where skill has no further impact. |
==Strategy== | ==Strategy== | ||
| − | Blade | + | Blade form benefits greatly from [[slay]]ing bonuses. |
| − | + | ==History== | |
| + | *Prior to [[0.34]], Blade Form was a 12-skill form which replaced the user's hands with long needles, greatly increasing unarmed damage (and enabling stabbing) but melding weapons and the offhand slot, as well as suppressing the [[claws]] mutation. | ||
| + | *Prior to [[0.33]], the initial AC penalty at lower shapeshifting levels was 100% of base AC. | ||
| + | *Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Blade Hands (spell)|Blade Hands]]. | ||
| + | :The previous spell had 22 base damage, cut [[hydra]] heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast). | ||
| − | == | + | ==References== |
| − | + | <references /> | |
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{{Forms}} | {{Forms}} | ||
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Latest revision as of 16:59, 17 March 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This page is a stub. You could probably expand this page should you wish to do so.
For the spell present in 0.30, see Blade Hands (spell).
| A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. |
A blade talisman is a talisman that gives you Blade Hands, greatly increasing your damage in Unarmed Combat.
Contents
Useful Info
When eVoked, a blade talisman grants Blade Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Blade Hands has the following effects:
Combat Bonuses
- Unarmed Combat: 3 base damage (no bonus)
- Blade Auxiliary attack: Gain two aux attacks which have a 60% chance to attack independently with each melee attack you perform. Has a base damage of 10 (17 skill) to 16 (25 skill).
- Parrying: Gain temporary SH on turns you perform a melee attack. Scales with shapeshifting skill, from 6 SH at 17 skill to 12 SH at 25 skill.
- Reduces base AC of body armour; multiplies body armour AC by -50% to -20%
- Does not impact enchantment, but does impact AC gained from Armour skill. Stacks multiplicatively with Deformed / Pseudopods.
Restrictions
- Melded Gear: Blade Form melds no equipment and suppresses no mutations, unlike most other forms.
It has a minimum Shapeshifting skill of 17, below which you get an HP penalty, your armor is reduced further and your blade auxes do less damage. It has a maximum skill of 25, where skill has no further impact.
Strategy
Blade form benefits greatly from slaying bonuses.
History
- Prior to 0.34, Blade Form was a 12-skill form which replaced the user's hands with long needles, greatly increasing unarmed damage (and enabling stabbing) but melding weapons and the offhand slot, as well as suppressing the claws mutation.
- Prior to 0.33, the initial AC penalty at lower shapeshifting levels was 100% of base AC.
- Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Blade Hands.
- The previous spell had 22 base damage, cut hydra heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).
References
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Spore Form • Yak Form • Medusa Form Tier 3: Blade Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |