Difference between revisions of "Blade talisman"

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{{flavour|Causes long, needle-thin blades to grow from the user's hands and smaller fragments of metal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt.
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{{stub}}
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''For the spell present in [[0.30]], see [[Blade Hands (spell)]].''
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{{flavour|A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt.}}
  
While transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.}}
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[[File:blade talisman.png]] A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', greatly increasing your damage in [[Unarmed Combat]].
''For the spell present in [[0.30]], see [[Blade Hands]].''
 
 
 
A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', increasing your damage in [[Unarmed Combat]].
 
  
 
==Useful Info==
 
==Useful Info==
When e'''V'''oked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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When e'''V'''oked, a blade talisman grants Blade Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
  
 
Blade Hands has the following effects:
 
Blade Hands has the following effects:
  
 
'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''[[Unarmed Combat]]:''' 15 - 19 base damage, scaling linearly from 9 to 18 Shapeshifting skill.
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*'''[[Unarmed Combat]]:''' 3 base damage (no bonus)
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
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*'''Blade [[Auxiliary attack]]:''' Gain two aux attacks which have a 60% chance to attack independently with each melee attack you perform. Has a base damage of 10 (17 skill) to 16 (25 skill).
* Reduces base [[AC]] of [[body armour]] by a factor of <code>(Shapeshifting - 9) / 18</code>, where AC is rounded down. <!-- https://github.com/crawl/crawl/blob/2b45326ab1db80c8b2121885b4e2a34d19850beb/crawl-ref/source/transform.cc#L608 transform.cc -->
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*'''[[Parrying]]:''' Gain temporary [[SH]] on turns you perform a melee attack. Scales with shapeshifting skill, from 6 SH at 17 skill to 12 SH at 25 skill.
** Does not impact [[enchantment]], and AC gained from [[Armour skill]] is still calculated with the armour's full base AC. Stacks multiplicatively with [[Deformed]] / [[Pseudopods]].
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*Reduces base [[AC]] of [[body armour]]; multiplies body armour AC by -50% to -20%
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**Does not impact [[enchantment]], but does impact AC gained from [[Armour skill]]. Stacks multiplicatively with [[Deformed]] / [[Pseudopods]].
  
 
'''Restrictions'''
 
'''Restrictions'''
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
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*'''[[Transformation#Useful Info|Melded Gear]]:''' Blade Form melds no equipment and suppresses no mutations, unlike most other forms.
* You cannot [[throw]] items.
 
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
 
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
  
It has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 18, where skill has no further impact.
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It has a minimum [[Shapeshifting]] skill of 17, below which you get an [[Talisman#Skill|HP penalty]], your armor is reduced further and your blade auxes do less damage. It has a maximum skill of 25, where skill has no further impact.
  
 
==Strategy==
 
==Strategy==
Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit harder than a [[great mace]], while keeping the off-hand punch and swinging faster. It's certainly strong, but melds the shield slot and reduces AC (until max skill).
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Blade form benefits greatly from [[slay]]ing bonuses.
  
Unlike certain other forms, Blade Hands doesn't meld body armour. It's great for Shapeshifters wanting to focus on Armour skill.
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==History==
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*Prior to [[0.34]], Blade Form was a 12-skill form which replaced the user's hands with long needles, greatly increasing unarmed damage (and enabling stabbing) but melding weapons and the offhand slot, as well as suppressing the [[claws]] mutation.
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*Prior to [[0.33]], the initial AC penalty at lower shapeshifting levels was 100% of base AC.
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*Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Blade Hands (spell)|Blade Hands]].
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:The previous spell had 22 base damage, cut [[hydra]] heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).
  
==History==
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==References==
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Blade Hands]].
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<references />
:The previous spell had 22 base damage, cut [[hydra]] heads, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).
 
  
 
{{Forms}}
 
{{Forms}}
 
[[Category: Crystal Ball Articles]]
 
[[Category: Transformation]]
 

Latest revision as of 16:59, 17 March 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

For the spell present in 0.30, see Blade Hands (spell).

A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt.

Blade talisman.png A blade talisman is a talisman that gives you Blade Hands, greatly increasing your damage in Unarmed Combat.

Useful Info

When eVoked, a blade talisman grants Blade Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Blade Hands has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no bonus)
  • Blade Auxiliary attack: Gain two aux attacks which have a 60% chance to attack independently with each melee attack you perform. Has a base damage of 10 (17 skill) to 16 (25 skill).
  • Parrying: Gain temporary SH on turns you perform a melee attack. Scales with shapeshifting skill, from 6 SH at 17 skill to 12 SH at 25 skill.
  • Reduces base AC of body armour; multiplies body armour AC by -50% to -20%

Restrictions

  • Melded Gear: Blade Form melds no equipment and suppresses no mutations, unlike most other forms.

It has a minimum Shapeshifting skill of 17, below which you get an HP penalty, your armor is reduced further and your blade auxes do less damage. It has a maximum skill of 25, where skill has no further impact.

Strategy

Blade form benefits greatly from slaying bonuses.

History

  • Prior to 0.34, Blade Form was a 12-skill form which replaced the user's hands with long needles, greatly increasing unarmed damage (and enabling stabbing) but melding weapons and the offhand slot, as well as suppressing the claws mutation.
  • Prior to 0.33, the initial AC penalty at lower shapeshifting levels was 100% of base AC.
  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Blade Hands.
The previous spell had 22 base damage, cut hydra heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).

References


Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormSpore FormYak FormMedusa Form
Tier 3: Blade FormEel FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form