Difference between revisions of "Disjunction"

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{{Spell
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'''Disjunction''' is a level 8 [[Translocations|Translocation]] spell which [[blink]]s away nearby monsters for a short time.
|name=Disjunction
 
|level=8
 
|school1={{Translocations}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of the Warp]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
  
{{flavour|This spell destabilizes the space in a sphere around you for a while, causing anyone nearby to be randomly blinked. The chance of blinking depends on the distance from you, being nearly certain when directly adjacent.}}
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==Useful Info==
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When cast, an [[aura]] of disjunction with radius of 4 appears. The duration of the aura is randomized and depends on [[spell power]] (min. 6 turns).
  
'''Disjunction''' is a level 8 [[Translocations]] spell which makes you emit a radius 5 [[aura]] of disjunction around you. Monsters inside this aura may [[blink]] away, even if they have magic immunity; the chance of them blinking increases as they get closer to you. High [[spell power]] will increase the spell's duration (with a minimum duration of 6 turns, counting the turn you cast the spell), and each time you cast the spell, you'll get one point of [[magic contamination]].
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The chance of a monster blinking away depends on how close it is to the center. [[Willpower]] isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.
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==Strategy==
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While Disjunction is active, it's almost impossible for monsters to stay in melee range for more than 1 turn.
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As a level 8 utility spell, it's a big investment for most characters doing a 3-rune game. Species with amazing Translocations aptitude ([[Felid]]s, [[Spriggan]]s) can find it reasonable to cast, especially if you've trained the skill for a spell like [[Malign Gateway]]. In [[extended]], there's infinite XP, so anyone can cast it eventually.
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==See Also==
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*[[Dispersal]]
  
 
==History==
 
==History==
Disjunction was added in [[0.12]]
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*Prior to [[0.28]], Disjunction caused 750 - 1250 points of [[magic contamination]] per cast.
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*Prior to [[0.17]], the aura was circular and had radius of 5.
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*Disjunction was added in [[0.12]]
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==References==
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<references/>

Latest revision as of 18:38, 23 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Disjunction.png Disjunction
Level 8
School1 Translocation
Source(s) Book of Chaos
Book of the Warp
Casting noise 8
Spell noise 0
Power Cap 200
Range 4
Flags Escape, Utility
Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.

Disjunction is a level 8 Translocation spell which blinks away nearby monsters for a short time.

Useful Info

When cast, an aura of disjunction with radius of 4 appears. The duration of the aura is randomized and depends on spell power (min. 6 turns).

The chance of a monster blinking away depends on how close it is to the center. Willpower isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.

Strategy

While Disjunction is active, it's almost impossible for monsters to stay in melee range for more than 1 turn.

As a level 8 utility spell, it's a big investment for most characters doing a 3-rune game. Species with amazing Translocations aptitude (Felids, Spriggans) can find it reasonable to cast, especially if you've trained the skill for a spell like Malign Gateway. In extended, there's infinite XP, so anyone can cast it eventually.

See Also

History

  • Prior to 0.28, Disjunction caused 750 - 1250 points of magic contamination per cast.
  • Prior to 0.17, the aura was circular and had radius of 5.
  • Disjunction was added in 0.12

References