Difference between revisions of "Summon Small Mammal"

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{{Spell
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{{spell info}}
|name=Summon Small Mammal
 
|level=1
 
|school1={{Summonings}}
 
|school2=
 
|school3=
 
|sources=<div>
 
* [[Book of Callings]]
 
* [[Book of Cantrips]]
 
</div>
 
|castingnoise=1
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell summons a small creature to the caster's aid.}}
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'''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster.  
  
'''Summon Small Mammal''' is a [[Summonings]] spell which summons one of the following creatures:
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[[Summoner]]s start with this spell memorized.
  
*[[Rat]] - Low damage and fragile with no redeeming features.
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==Useful Info==
*[[Bat]] - Extremely fast and evasive but does virtually no damage.
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One small mammal is summoned. Possible summons include:
*[[Quokka]] - Decent damage and HP. Good all-round.
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:{{monsterlink|Rat}} - Low damage and fragile, but better than nothing.
*[[Grey rat]] - Same as a quokka but slightly faster.
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:{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage.
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:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on.
  
Summoners start with this spell memorized.
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Higher [[spell power]] can result in a stronger mammal. There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.30.1|spl-summoning.cc|106}}</ref>
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Duration of the summon is around 27 turns; it does not depend on spell power.
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There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.
  
 
==Strategy==
 
==Strategy==
*Summon Small Mammal is only a level 1 spell, but it stays useful for a long time. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful alternative to [[Summon Butterflies]] for escape if you haven't found that yet.
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Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer:
*Note that attacking or killing your allies will upset [[Zin]] and [[the Shining One]]. [[Elyvilon]] and [[Okawaru]] will be upset if you even allow them to die.
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*By swapping places with a summon, you create a space, avoiding [[attacks of opportunity]] in the process. This can let you [[pillar dance]] any 10-speed melee enemy.
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*Even if you have no serious plans to summon things, this spell can be ''very'' effective when combined with a [[scroll of immolation]] (or the [[Inner Flame]] spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & [[Lair]].
  
==Monster versions==
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==Monster Version==
The [[unique]]s [[Eustachio]] and [[Gastronok]] have this spell, and can create 1-3 [[quokka]]s, [[bat]]s, [[rat]]s, [[green rat]]s, or [[orange rat]]s per casting.
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A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a [[river rat]] with equal chances.<ref>{{source ref|0.30.1|mon-cast.cc|5798}}</ref>
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{{monsters with spell}}
  
 
==History==
 
==History==
Prior to to [[0.4.3]], this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons. In [[0.6]], it was [[nerf]]ed again, limiting the effect to at most two summoned creatures, and [[green rat]]s and [[orange rat]]s were removed from the spell's possible results.
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*Prior to [[0.28]], this spell had a summon cap of 4.
 
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*Prior to [[0.14]], this spell could also summon [[grey rat]]s, and had a summon cap of three.
Prior to [[0.9]], this spell created excellent sparring partners for casters who wanted to train [[Fighting]] and [[Dodge]].
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*Prior to [[0.13]], this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
 
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*Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas).
Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas).
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*In [[0.6]], it was [[nerf]]ed again, limiting the effect to at most two summoned creatures, and [[green rat]]s and [[orange rat]]s were removed from the spell's possible results.
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*Prior to to [[0.4.3]], this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.
  
Prior to [[0.13]], this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
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==References==
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<references/>

Latest revision as of 14:45, 15 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Summon small mammal.png Summon Small Mammal
Level 1
School1 Summoning
Source(s) Book of Callings
Book of Cantrips
Casting noise 1
Spell noise 0
Power Cap 25
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.

Summon Small Mammal is a Summonings spell which summons one weak monster.

Summoners start with this spell memorized.

Useful Info

One small mammal is summoned. Possible summons include:

r Rat.png Rat - Low damage and fragile, but better than nothing.
b Bat.png Bat - Extremely fast and evasive, but does virtually no damage.
r Quokka.png Quokka - Decent damage and HP. Good all-round early on.

Higher spell power can result in a stronger mammal. There is a 1 - 10 / <power> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]

Duration of the summon is around 27 turns; it does not depend on spell power.

There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.

Strategy

Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates summons, it can remain useful for a while longer:

  • By swapping places with a summon, you create a space, avoiding attacks of opportunity in the process. This can let you pillar dance any 10-speed melee enemy.
  • Even if you have no serious plans to summon things, this spell can be very effective when combined with a scroll of immolation (or the Inner Flame spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & Lair.

Monster Version

A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a river rat with equal chances.[2]

The following enemies cast Summon Small Mammal:

History

  • Prior to 0.28, this spell had a summon cap of 4.
  • Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
  • Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
  • Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
  • In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
  • Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.

References