Difference between revisions of "Merfolk siren"

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''For a list of merfolk monsters, see [[List of merfolk]]''
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{{list of | merfolk}}
<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=mermaid
 
|glyph={{Cyan|m}}
 
|tile=[[File:Mermaid.png]]
 
|flags={{Fake spells flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=349
 
|holiness={{Natural}}
 
|magic_resistance=53
 
|hp_range=26-45
 
|avg_hp=35
 
|armour_class=4
 
|evasion=12
 
|habitat=Amphibious
 
|speed= 10 (swim: 60%)
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=mermaid
 
|species=mermaid
 
}}
 
{{Flavour|A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience.
 
----
 
“Then up it raise the mermaiden,<br>
 
Wi the comb an glass in her hand:<br>
 
‘Here’s a health to you, my merrie young men,<br>
 
For you never will see dry land.’”<br>
 
-“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James<br>
 
Child, _The English and Scottish Popular Ballads_. 1898}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Mermaids''' are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will [[mesmerize]] you, preventing you from moving away. Mermaids are commonly found in [[the Shoals]].
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'''Sirens''' are amphibious creatures with the head and upper body of a female humanoid, and the tail of a fish that can turn into a pair of legs on land. Their singing will [[mesmerise]] you, preventing you from moving away. Sirens are commonly found in [[the Shoals]] or guarding the entrance to it.
  
===Variant Mermaid===
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{{monster spells}}
One variation of [[the Sewers]] has a few '''malarious mermaids''' in it. They have significantly lower HD than normal mermaids, but can still mesmerize you and prevent you from moving away from them.
 
  
{{flavour|A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.}}
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==Tips & Tricks==
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*High [[willpower]] will let you ignore a siren's song. The effect can also be broken early by killing or confusing the siren, using a [[scroll of silence]], or using a [[scroll of fog]] to reduce your [[LOS]] so the siren can't see you anymore.
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*[[Blink]]s and [[teleport]]s can also break mesmerisation if you manage to leave LOS.
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*Fortunately, sirens still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance).
  
==Tips & Tricks==
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==History==
*High [[magic resistance]] will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the mermaid anymore.
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*Prior to [[0.16]], they were called [[mermaid]]s. The monsters previously known as sirens were renamed to [[merfolk avatar]]s.
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
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*Prior to [[0.15]], [[merfolk]] players were immune to the effects of siren song.
*Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance).
 
  
 
[[Category:Merfolk]]
 
[[Category:Merfolk]]

Latest revision as of 22:42, 4 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all merfolk, see list of merfolk.

merfolk siren mMerfolk siren.png
HP 26-54
HD 9
XP 470
Speed 10 (swim: 60%)
AC 4
EV 12
Will 60
Attack1 19 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
A beguiling merfolk whose voice can mesmerize listeners.

“Row'd on, in reach of an erected voice,
The Sirens soon took note, without our noise,
Tuned those sweet accents that made charms so strong,
And these learn'd numbers made the Sirens' song:
‘Come here, thou worthy of a world of praise,
That dost so high the Grecian glory raise,
Ulysses! stay thy ship, and that song hear
That none past ever but it bent his ear,
But left him ravish'd, and instructed more
By us, than any ever heard before.
For we know all things whatsoever were
In wide Troy labour'd; whatsoever there
The Grecians and the Trojans both sustain'd
By those high issues that the Gods ordain'd.
And whatsoever all the earth can show
T' inform a knowledge of desert, we know.’”
-Homer, _The Odyssey_, XII, 268-82.
trans. George Chapman, 1857.

Useful Info

Sirens are amphibious creatures with the head and upper body of a female humanoid, and the tail of a fish that can turn into a pair of legs on land. Their singing will mesmerise you, preventing you from moving away. Sirens are commonly found in the Shoals or guarding the entrance to it.

Spells

Spell set I
Slot1 Siren Song Wizard flag

Tips & Tricks

  • High willpower will let you ignore a siren's song. The effect can also be broken early by killing or confusing the siren, using a scroll of silence, or using a scroll of fog to reduce your LOS so the siren can't see you anymore.
  • Blinks and teleports can also break mesmerisation if you manage to leave LOS.
  • Fortunately, sirens still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).

History