Difference between revisions of "Glowing orange brain"
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==Useful Info== | ==Useful Info== | ||
− | ''' | + | '''Glowing orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly, [[brilliance|buff]] nearby spellcasters, and complicate almost any fight. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]]. |
− | + | {{monster spells}} | |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge | + | *Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range. |
− | *[[ | + | *[[Airstrike]] works well, taking advantage of their low AC and flight. [[Bolt spells]] or other attacks that let you hit them even when they're hiding behind allies are also handy. |
− | * | + | *No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to [[teleport]] away. |
+ | *Because the glowing orange brain can summon creatures, it has access to the [[abjuration]] spell. | ||
+ | |||
+ | ==History== | ||
+ | *In [[0.32]], glowing orange brains got an [[aura]] of brilliance and became [[cautious]]. | ||
+ | *Prior to [[0.31]], giant orange brains could cast [[Blink]]. | ||
+ | *Prior to [[0.19]], this monster was known as '''giant orange brain'''. | ||
+ | *Prior to [[0.17]], giant orange brains could cast [[Teleport Self]]. | ||
+ | *Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]]. |
Latest revision as of 18:46, 25 January 2025
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
glowing orange brain G ![]() | |
---|---|
HP | 36-74 |
HD | 10 |
XP | 722 |
Speed | 10 |
AC | 2 |
EV | 4 |
Will | 100
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | glowing orange brain, glowing orange brain |
Flags | See invisible Flying Unbreathing Warm-blooded Cautious Evil Aura |
A huge pulsating brain, floating just off the floor and glowing with mutagenic energies. It radiates a constant psychic influence upon nearby allies, using its vast intellect to empower their spellcasting abilities. |
Contents
Useful Info
Glowing orange brains are dangerous evil casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly, buff nearby spellcasters, and complicate almost any fight. They can be found in the Depths, the Vaults, and rarely in the Slime Pits.
Spells
Spell set I | ||
---|---|---|
Slot1 | Brain Bite (4-8*) | Magical flag |
Slot2 | Cause Fear | Magical flag |
Slot3 | Shadow Creatures | Magical flag |
Slot4 | Mass Confusion | Magical flag |
Tips & Tricks
- Use a source of clarity and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered Conjurations should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
- Airstrike works well, taking advantage of their low AC and flight. Bolt spells or other attacks that let you hit them even when they're hiding behind allies are also handy.
- No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to teleport away.
- Because the glowing orange brain can summon creatures, it has access to the abjuration spell.
History
- In 0.32, glowing orange brains got an aura of brilliance and became cautious.
- Prior to 0.31, giant orange brains could cast Blink.
- Prior to 0.19, this monster was known as giant orange brain.
- Prior to 0.17, giant orange brains could cast Teleport Self.
- Prior to 0.14, giant orange brains knew Confuse in place of Mass Confusion.