Difference between revisions of "Seraph"
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{{list of | holy monsters}} | {{list of | holy monsters}} | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[ | + | '''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]]. |
− | + | They are extremely rare, only appearing once per holy-themed [[Pandemonium]] floor or very rarely in the [[orb run]]. However, they are not [[unique]]. | |
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− | == | + | {{monster spells}} |
− | + | ||
+ | ==Strategy== | ||
+ | *Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan. | ||
+ | *If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks. | ||
+ | **Despite the fact that seraphim are immune to fire, [[Ignition]] can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby). | ||
+ | |||
+ | ==History== | ||
+ | *In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely). | ||
+ | *Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]]. |
Latest revision as of 00:52, 15 October 2023
For a list of all holy monsters, see list of holy monsters.
seraph A | |
---|---|
HP | 140-283 |
HD | 25 |
XP | 11186 |
Speed | 15 |
AC | 20 |
EV | 19 |
Will | 160 |
Attack1 | 50 (hit: plain) |
Attack2 | 20 (hit: plain)
|
Resistances | rF+++ rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, seraph |
Flags | Fighter See invisible Flying Speaks |
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Contents
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon scales or fire dragon scales.
They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.
Spells
Spell set I | ||
---|---|---|
Slot1 | Warning Cry | Vocal flag, Breath flag |
Slot2 | Summon Holies | Priest flag |
Slot3 | Injury Bond | Priest flag |
Slot4 | Cleansing Flame | Priest flag |
Slot5 | Smiting (7-17) | Priest flag |
Strategy
- Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
- If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks.
- Despite the fact that seraphim are immune to fire, Ignition can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).
History
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- See invisible
- Flying
- Speaking monster
- Monsters
- Spellcaster