Difference between revisions of "Phantom"
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==Useful Info== | ==Useful Info== | ||
| − | '''Phantoms''' are irritating [[undead]] spirits that harass young adventurers, | + | '''Phantoms''' are irritating [[undead]] spirits that harass young adventurers, [[blink]]ing themselves and taking your character with them on melee attack. They have surprisingly high [[HP]] and damage output for a monster found in the early [[Dungeon]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
| − | *Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out | + | *A phantom is essentially a walking [[dispersal trap]], which has the potential to be very dangerous. For example, you could be hit once and be trapped between the phantom and an [[ogre]]. They can also prevent you from going up stairs, making escape risky. Always try to fight them in explored and cleared areas. |
| + | *Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out if you are able. Just be careful about it; mashing [[Tab]] will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet! | ||
| − | [[ | + | ==History== |
| + | *Prior to [[0.29]], phantoms dealt 10 base damage with their melee attacks. | ||
| + | *Prior to [[0.27]], phantoms would [[blink]] randomly and independently, instead of blinking with you on a melee hit. | ||
Latest revision as of 23:36, 29 April 2025
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
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Useful Info
Phantoms are irritating undead spirits that harass young adventurers, blinking themselves and taking your character with them on melee attack. They have surprisingly high HP and damage output for a monster found in the early Dungeon.
Tips & Tricks
- A phantom is essentially a walking dispersal trap, which has the potential to be very dangerous. For example, you could be hit once and be trapped between the phantom and an ogre. They can also prevent you from going up stairs, making escape risky. Always try to fight them in explored and cleared areas.
- Phantoms are worth a lot of XP for such early monsters, so try to take them out if you are able. Just be careful about it; mashing Tab will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet!