Difference between revisions of "Tengu conjurer"
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{{list of | tengu}} | {{list of | tengu}} | ||
− | + | {{monster info}} | |
− | {{monster | ||
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+ | ==Useful Info== | ||
+ | '''Tengu conjurers''' are hostile [[list of tengu|birdmen]] that know attack spells. They spawn in the late [[Dungeon]] and early [[Depths]], often with [[tengu warrior]]s. | ||
− | + | {{monster spells}} | |
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− | + | ==Tips & Tricks== | |
− | == | + | *Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned [[out-of-depth]] (before D:13 or so). |
− | + | *Lightning Bolt can [[doublezap]], so try not to stand in front of walls. | |
− | + | *They have low [[will]] and [[HD]], so [[Mephitic Cloud]], [[Hexes]], hex [[wand]]s, etc. are good at disabling them. | |
− | + | *The battlespheres can be destroyed very easily, if it happens to be next to you. | |
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==History== | ==History== | ||
− | Tengu conjurers were added in [[0.12]]. | + | *Prior to [[0.31]], tengu conjurers had fast movement speed but were less likely to cast Battlesphere. |
+ | *Prior to [[0.27]], tengu conjurers could have one of four possible spell sets: | ||
+ | **[[Force Lance]] (3d11), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
+ | **[[Mephitic Cloud]], [[Venom Bolt]] (3d12), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
+ | **[[Shock]] (d12), [[Lightning Bolt]] (3d14), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
+ | **[[Throw Flame]] (3d7), [[Bolt of Magma]] (3d15), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
+ | *Prior to [[0.25]], their pure Conjurations spell set had [[Iskenderun's Mystic Blast]]. | ||
+ | *Tengu conjurers were added in [[0.12]]. |
Latest revision as of 18:33, 8 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu conjurer Q | |
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HP | 20-42 |
HD | 7 |
XP | 342 |
Speed | 10 |
AC | 2 |
EV | 17 |
Will | 20 |
Attack1 | 10 (hit: plain) |
Attack2 | 5 (peck: plain) |
Attack3 | 5 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | See invisible Flying Speaks Warm-blooded |
A tengu with a talent for the destructive magical arts. |
Contents
Useful Info
Tengu conjurers are hostile birdmen that know attack spells. They spawn in the late Dungeon and early Depths, often with tengu warriors.
Spells
Spell set I | ||
---|---|---|
Slot1 | Lightning Bolt (3d14) | Wizard flag |
Slot2 | Iskenderun's Battlesphere | Wizard flag |
Slot3 | Blink | Emergency flag, Wizard flag |
Tips & Tricks
- Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
- Lightning Bolt can doublezap, so try not to stand in front of walls.
- They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.
- The battlespheres can be destroyed very easily, if it happens to be next to you.
History
- Prior to 0.31, tengu conjurers had fast movement speed but were less likely to cast Battlesphere.
- Prior to 0.27, tengu conjurers could have one of four possible spell sets:
- Force Lance (3d11), Iskenderun's Battlesphere, and Blink
- Mephitic Cloud, Venom Bolt (3d12), Iskenderun's Battlesphere, and Blink
- Shock (d12), Lightning Bolt (3d14), Iskenderun's Battlesphere, and Blink
- Throw Flame (3d7), Bolt of Magma (3d15), Iskenderun's Battlesphere, and Blink
- Prior to 0.25, their pure Conjurations spell set had Iskenderun's Mystic Blast.
- Tengu conjurers were added in 0.12.