Difference between revisions of "Tengu conjurer"
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| − | + | {{monster info}} | |
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| + | ==Useful Info== | ||
| + | '''Tengu conjurers''' are hostile [[list of tengu|birdmen]] that know attack spells. They spawn in the late [[Dungeon]] and early [[Depths]], often with [[tengu warrior]]s. | ||
| − | + | {{monster spells}} | |
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| − | + | ==Tips & Tricks== | |
| − | == | + | *Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned [[out-of-depth]] (before D:13 or so). |
| − | + | *Lightning Bolt can [[doublezap]], so try not to stand in front of walls. | |
| − | + | *They have low [[will]] and [[HD]], so [[Mephitic Cloud]], [[Hexes]], hex [[wand]]s, etc. are good at disabling them. | |
| − | + | *The battlespheres can be destroyed very easily, if it happens to be next to you. | |
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==History== | ==History== | ||
| − | Tengu conjurers were added in [[0.12]]. | + | {{CBA|0.33|tengu conjurers will get a 4th spell, a non-emergency [[Force Lance]].}} |
| + | *Prior to [[0.31]], tengu conjurers had fast movement speed but were less likely to cast Battlesphere. Also, they had an emergency [[Blink]] instead of [[Force Lance]]. | ||
| + | *Prior to [[0.27]], tengu conjurers could have one of four possible spell sets: | ||
| + | **[[Force Lance]] (3d11), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
| + | **[[Mephitic Cloud]], [[Venom Bolt]] (3d12), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
| + | **[[Shock]] (d12), [[Lightning Bolt]] (3d14), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
| + | **[[Throw Flame]] (3d7), [[Bolt of Magma]] (3d15), [[Iskenderun's Battlesphere]], and [[Blink]] | ||
| + | *Prior to [[0.25]], their pure Conjurations spell set had [[Iskenderun's Mystic Blast]]. | ||
| + | *Tengu conjurers were added in [[0.12]]. | ||
Latest revision as of 14:24, 23 January 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
| tengu conjurer Q | |
|---|---|
| HP | 20-42 |
| HD | 7 |
| XP | 345 |
| Speed | 10 |
| AC | 2 |
| EV | 17 |
| Will | 20 |
| Attack1 | 10 (hit: plain) |
| Attack2 | 5 (peck: plain) |
| Attack3 | 5 (claw: plain) |
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | tengu, tengu |
| Flags | See invisible Flying Speaks Warm-blooded |
| A tengu with a talent for the destructive magical arts. |
Contents
Useful Info
Tengu conjurers are hostile birdmen that know attack spells. They spawn in the late Dungeon and early Depths, often with tengu warriors.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Lightning Bolt (3d14) | Wizard flag |
| Slot2 | Iskenderun's Battlesphere | Wizard flag |
| Slot3 | Force Lance (3d11) | Emergency flag, Wizard flag |
Tips & Tricks
- Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
- Lightning Bolt can doublezap, so try not to stand in front of walls.
- They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.
- The battlespheres can be destroyed very easily, if it happens to be next to you.
History
- In 0.33, tengu conjurers will get a 4th spell, a non-emergency Force Lance.
- Prior to 0.31, tengu conjurers had fast movement speed but were less likely to cast Battlesphere. Also, they had an emergency Blink instead of Force Lance.
- Prior to 0.27, tengu conjurers could have one of four possible spell sets:
- Force Lance (3d11), Iskenderun's Battlesphere, and Blink
- Mephitic Cloud, Venom Bolt (3d12), Iskenderun's Battlesphere, and Blink
- Shock (d12), Lightning Bolt (3d14), Iskenderun's Battlesphere, and Blink
- Throw Flame (3d7), Bolt of Magma (3d15), Iskenderun's Battlesphere, and Blink
- Prior to 0.25, their pure Conjurations spell set had Iskenderun's Mystic Blast.
- Tengu conjurers were added in 0.12.