Difference between revisions of "Death knight"
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− | {{ | + | {{version031}} |
− | + | ''This page is about the monster. For the obsolete background see [[Death Knight (background)]].'' | |
− | + | {{monster info|death knight}} | |
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==Useful Info== | ==Useful Info== | ||
− | '''Death knights''' are followers of [[Yredelemnul]]. | + | '''Death knights''' are human followers of [[Yredelemnul]]. They can cast [[Agony]] and reflect damage back to they take. They spawn in late [[Dungeon]], as well as [[the Crypt]] - usually with undead like [[freezing wraith]]s, [[phantasmal warrior]]s, and [[flayed ghost]]s. |
− | + | As followers of Yredelemnul, death knights are unaffected by [[umbra]]'s accuracy penalty. As humans, they are not vulnerable to [[holy wrath]]. | |
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− | + | {{monster spells|Death knight}} | |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Agony is basically [[torment]], so it hurts a lot. A [[potion of lignification]] gives immunity to this spell. Having high [[willpower]] reduces the chance of it affecting you. |
+ | *Watch out for Injury Mirror - it's often a good idea to stop attacking the knight during Injury Mirror. Check for the status icon (or the status text in console) to make sure it ends. Also note that lasting effects, e.g. [[poison]] and [[cloud]]s, count as your damage for their duration. | ||
==History== | ==History== | ||
− | Death knights replaced [[deep dwarf death knight]]s in [[0.15]]. | + | *Prior to [[0.18]], death knights could cast [[Haunt]], and could not be found in the Dungeon. |
+ | *Prior to [[0.17]], death knights could cast [[Drain Life]] and [[Animate Dead]] instead of Agony and Haunt. | ||
+ | *Death knights replaced [[deep dwarf death knight]]s in [[0.15]]. | ||
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[[Category:Human]] | [[Category:Human]] |
Latest revision as of 18:33, 28 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the obsolete background see Death Knight (background).
death knight p | |
---|---|
HP | 52-107 |
HD | 10 |
XP | 912 |
Speed | 10 |
AC | 10 |
EV | 9 |
Will | 80 |
Attack1 | 28 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Evil Speaks Warm-blooded |
A warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead. |
Contents
Useful Info
Death knights are human followers of Yredelemnul. They can cast Agony and reflect damage back to they take. They spawn in late Dungeon, as well as the Crypt - usually with undead like freezing wraiths, phantasmal warriors, and flayed ghosts.
As followers of Yredelemnul, death knights are unaffected by umbra's accuracy penalty. As humans, they are not vulnerable to holy wrath.
Spells
Spell set I | ||
---|---|---|
Slot1 | Agony | Priest flag |
Slot2 | Injury Mirror | Priest flag |
Tips & Tricks
- Agony is basically torment, so it hurts a lot. A potion of lignification gives immunity to this spell. Having high willpower reduces the chance of it affecting you.
- Watch out for Injury Mirror - it's often a good idea to stop attacking the knight during Injury Mirror. Check for the status icon (or the status text in console) to make sure it ends. Also note that lasting effects, e.g. poison and clouds, count as your damage for their duration.
History
- Prior to 0.18, death knights could cast Haunt, and could not be found in the Dungeon.
- Prior to 0.17, death knights could cast Drain Life and Animate Dead instead of Agony and Haunt.
- Death knights replaced deep dwarf death knights in 0.15.