Difference between revisions of "Freezing"

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The '''freezing''' [[brand]] causes a [[weapon]] to freeze its target, inflicting additional [[cold]] damage. Although less effective against creatures with cold resistance, it can devastate anything vulnerable to cold. Due to the fact that few enemies outside of the [[Ice Cave]] and [[Cocytus]] are fully immune to cold damage, freezing is considered the most universally useful weapon brand. A weapon with this brand will glow with a cold, blue light when wielded, [[identify]]ing it.
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{{flavour|It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.}}
 
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The '''freezing''' [[brand]] does the following:
As an added effect, this brand is extremely useful when fighting [[:Category:Cold-blooded|cold-blooded]] monsters, as there is a chance with each hit that they will be temporarily [[slow]]ed (so long as they are not resistant to cold). This makes freezing weapons extremely useful for dealing with the [[list of draconians|draconian]] hordes encountered in [[the Realm of Zot]].
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*Adds an average of roughly +25% [[cold]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, freezing adds <code>(1d<damage_dealt>/2) + 0.5</code> cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).</ref>
 
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*[[Slow]]s down [[cold-blooded]] monsters that are not resistant to cold.
This brand works best on heavy, high-damage weapons, since the extra cold damage dealt is determined by the amount of normal weapon damage you manage to get past an enemy's [[AC]].
 
  
 
===Sources===
 
===Sources===
Along with simply finding freezing weapons as randomly generated loot, there are a few sources guaranteed to generate them. [[Frost giant]]s always carry freezing [[battleaxe]]s. In [[ice cave]]s there are often freezing weapons.
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Along with finding freezing weapons as random loot, or using a [[scroll of brand weapon]], freezing can be found on a few monsters:
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*[[Wight]]s frequently carry weapons of freezing.
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*[[Frost giant]]s usually generate with freezing [[battleaxe]]s.
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*[[Fannar]] always comes with a [[staff of cold]] or a [[quarterstaff]] of freezing
  
==Damage==
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==Strategy==
*Normal: +0% to +50% cold damage (25% on average)
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Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in [[the Lair]] and draconians in [[Zot]]. Unlike [[flaming]], freezing works against [[orbs of fire]], so its somewhat better for Zot:5.
*rC+: +0% to +25%
 
*rC++: +0% to +10%
 
*rC+++: No additional damage
 
*rC-: +0% to +75%
 
  
The amount of damage dealt by any given attack is reflected by the punctuation at the end of message:
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As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An [[executioner's axe]] of freezing receives the same +25% boost to final damage as a [[quick blade]] of freezing. It's just that a quick blade's base damage is weak, so a brand like [[electrocution]] or [[pain (brand)|pain]] will be stronger for it.
*1-2 "You freeze ... ."
 
*3-6 "You freeze ... !"
 
*7+ "You freeze ... !!"
 
  
 
==History==
 
==History==
Prior to [[0.15]], unbranded weapon could be temporarily given this brand with the level 2 spell [[Freezing Aura]]. This temporary brand could be made permanent by reading a [[scroll of vorpalise weapon]].
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*Prior to [[0.15]], unbranded weapons could be temporarily given this brand with the level 2 spell [[Freezing Aura]]. This temporary brand could be made permanent by reading a [[scroll of vorpalise weapon]].
  
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==References==
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<references/>
  
 
{{brands}}
 
{{brands}}
 
[[Category:Brands]]
 
[[Category:Brands]]

Latest revision as of 23:55, 28 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.

The freezing brand does the following:

  • Adds an average of roughly +25% cold damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
  • Slows down cold-blooded monsters that are not resistant to cold.

Sources

Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:

Strategy

Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.

As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quick blade of freezing. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.

History

References

  1. attack.cc:1585 (0.30.1)
    Specifically, if you dealt damage, freezing adds (1d<damage_dealt>/2) + 0.5 cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver