Difference between revisions of "Rot"

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'''Rot''' is a status affliction that works like [[poison]], but damages your maximum [[HP]]. The status itself is temporary, but the damage it inflicts is '''permanent''' until it can be corrected.
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{{obsolete}}
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'''Rot''' damages your maximum [[HP]]. The damage can be fixed with [[potions of curing]] or [[potion of heal wounds|heal wounds]], which remove rot before restoring HP, or with [[Elyvilon]]'s [[purification]]. Rot effectively reduces the effectiveness of healing until cured.
  
All [[undead]], [[nonliving]], [[demonic]], [[holy]], and [[insubstantial]] species and monsters are immune to rotting attacks. This also makes them immune to [[sickness]].  (Ghouls' periodic rotting and undead rotting-instead-of-mutation effects ignore rot resistance.) [[Zin]]'s ''Vitalisation'', [[Statue Form]] and [[Necromutation]] also grant immunity to rotting attacks.
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All [[undead]], [[nonliving]], [[demonic]], [[holy]], and [[insubstantial]] species and monsters are immune to rotting attacks, as are [[Gargoyle]]s and [[Vine Stalker]]s. This also confers immunity to [[sickness]] and [[miasma]]. [[Zin]]'s Vitalisation, [[Dithmenos]]' [[Shadow Form]], [[Statue Form]], and [[Necromutation]] also grant immunity to rotting attacks, and [[demonspawn]] with the [[Foul Stench]] mutation eventually gain rot resistance.
  
==Sources of rot==
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==Sources of Rot==
The rotting status can be inflicted by:
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Rotting can be inflicted by:
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*[[Miscast]]ing [[Necromancy]] spells (and by extension, possibly from [[Zot trap]]s, [[Hell]] effects, and acts of [[Xom]])
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*Attacks from [[necrophage]]s and [[death ooze]]s.
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*Advanced [[list of mummies|mummies]]' [[death curse]]s may inflict rot.
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*[[Ghoul]]s periodically lose max HP, with a greater chance if they are hungry; this bypasses their normal immunity to rot. They can restore current and max HP by eating [[chunk]]s.
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*Standing in [[miasma]] without rotting resistance has a 50% chance to drain 1 max HP every turn you do so. It also [[poison]]s and [[slow]]s you. Poison resistance only protects against the poison effect.
  
* [[Potion of decay|Potions of decay]] (and by extension, [[Fountain#Fountain_of_Sparkling_Water|sparkling fountains]]).
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==Curing Rot==
* [[Miscast]]ing [[Necromancy]] spells (and by extension, possibly from [[Zot trap]]s, [[Hell]] effects, and acts of [[Xom]]).
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Rot can be fixed by [[potions of curing]], [[potions of heal wounds]], or by invoking [[Elyvilon]]'s Purification. [[Ghoul]]s can restore rotted HP by eating [[chunk|chunks of flesh]].
* Attacks from rotting monsters ([[necrophage]]s, [[death ooze]]s, [[ghoul (monster)|ghoul]]s, or [[rotting devil]]s).
 
* Falling prey to a [[mummy (monster)|mummy]]'s [[death curse]].
 
  
Certain other effects can cause max HP to be drained instantly, without inflicting the rotting status:
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==History==
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*Rot was removed in [[0.26]]. The maximum HP reduction was moved to [[draining]] instead.
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*Prior to [[0.20]], [[wand of heal wounds|wands of heal wounds]] could also be used to cure rot.
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*Prior to [[0.19]], mummies had a self-restoration ability that allowed them to cure rot at the cost of 1 permanent MP.
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*Prior to [[0.17]], rot was healed by using healing potions or wands at full HP. Additionally, there was a rotting [[status effect]] which would inflict rot over time until it wore off or was cured by a [[potion of curing]], [[ghoul (monster)|ghoul]]s had a rot-inducing attack, and [[potions of decay]] existed, which would inflict rot when drunk.
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*''Crawl'' used to have a "rotting" spell, which caused the flesh of all those near the caster to rot. It affected the living and many of the corporeal undead.
  
* [[Ghoul]]s periodically lose max HP, with a greater chance if they are hungry.  They can restore current and max HP by eating meat, preferably rotten.
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[[Category:Status effects]]
* Standing in [[miasma]] without rotting resistance (undead or Zin) has a 50% chance to drain 1 max HP every turn you do so.  It also [[poison]]s and [[slow]]s you.  Poison resistance only protects against the poison effect.
 
* [[Mutation]] on undead (Mummies, Ghouls, lower-satitation Vampires and [[lichform]] characters) causes decomposition, which rots max HP, as well as possibly draining stats.  It can be blocked by an [[amulet of resist mutation]] with a 90% chance.
 
 
 
==Curing rot damage==
 
Rotting ''status'' can be cured with a [[potion of curing]], or [[Elyvilon]]'s "Purification" invocation.
 
 
 
The ''damage'', once done, can be fixed by quaffing potions of [[potion of curing|curing]] or [[potion of heal wounds|heal wounds]] while at your (new) full HP, or by invoking [[Elyvilon]]'s purification.  A potion of curing restores exactly 1 rotted HP. A potion/[[wand of heal wounds|wand]] of heal wounds restores 2-7 rotted HPs; albeit, a non-satiated [[Vampire]] quaffing a potion of heal wounds gets only half the effect. [[Ghoul]]s can restore rotted HPs by eating meat. [[Mummy|Mummies]], who cannot consume potions, must rely on the wand of heal wounds and their Self-Restoration ability.
 
 
 
==Historical==
 
Crawl used to have a "rotting" spell, which caused the flesh of all those near the caster to rot. It affected the living and many of the corporeal undead.
 
 
 
[[Category:Conditions]]
 
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 02:26, 18 June 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Rot damages your maximum HP. The damage can be fixed with potions of curing or heal wounds, which remove rot before restoring HP, or with Elyvilon's purification. Rot effectively reduces the effectiveness of healing until cured.

All undead, nonliving, demonic, holy, and insubstantial species and monsters are immune to rotting attacks, as are Gargoyles and Vine Stalkers. This also confers immunity to sickness and miasma. Zin's Vitalisation, Dithmenos' Shadow Form, Statue Form, and Necromutation also grant immunity to rotting attacks, and demonspawn with the Foul Stench mutation eventually gain rot resistance.

Sources of Rot

Rotting can be inflicted by:

  • Miscasting Necromancy spells (and by extension, possibly from Zot traps, Hell effects, and acts of Xom)
  • Attacks from necrophages and death oozes.
  • Advanced mummies' death curses may inflict rot.
  • Ghouls periodically lose max HP, with a greater chance if they are hungry; this bypasses their normal immunity to rot. They can restore current and max HP by eating chunks.
  • Standing in miasma without rotting resistance has a 50% chance to drain 1 max HP every turn you do so. It also poisons and slows you. Poison resistance only protects against the poison effect.

Curing Rot

Rot can be fixed by potions of curing, potions of heal wounds, or by invoking Elyvilon's Purification. Ghouls can restore rotted HP by eating chunks of flesh.

History

  • Rot was removed in 0.26. The maximum HP reduction was moved to draining instead.
  • Prior to 0.20, wands of heal wounds could also be used to cure rot.
  • Prior to 0.19, mummies had a self-restoration ability that allowed them to cure rot at the cost of 1 permanent MP.
  • Prior to 0.17, rot was healed by using healing potions or wands at full HP. Additionally, there was a rotting status effect which would inflict rot over time until it wore off or was cured by a potion of curing, ghouls had a rot-inducing attack, and potions of decay existed, which would inflict rot when drunk.
  • Crawl used to have a "rotting" spell, which caused the flesh of all those near the caster to rot. It affected the living and many of the corporeal undead.