Difference between revisions of "Sickness"

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'''Sickness''' is a status condition that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also temporarily lose [[attributes|attribute]] points ("Your disease is taking its toll").
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{{version030}}
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{{flavour|You have been sickened, and your health will no longer regenerate.}}
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'''Sickness''' is a [[status effect]] that prevents characters from naturally regenerating [[HP]] until it wears off. It does not affect [[Trog]]'s Hand, [[Jiyva]] regeneration, or [[ambrosia]]. Other, non-regeneration sources of healing work normally.
  
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
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==Sources==
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*Being within [[line of sight]] of an [[ancient zyme]].
  
==Sources of Sickness==
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==Dealing with==
*Being hit by a [[monster]] with disease attacks.
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'''Immunity'''
*Being hit by a [[needle]] of sickness.
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*[[Undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], [[lichform]]) and [[nonliving]] ([[Gargoyle]], [[Djinn]], [[Statue Form]], [[Storm Form]], [[Wisp Form]]) creatures are immune to sickness.
*Casting the [[Haunt]] spell.
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*[[Miasma]] immunity confers immunity to sickness. This includes [[demonspawn]] with the [[Foul Stench]] mutation, and players in [[Shadow Form]].
*Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may cause sickness.
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*[[Zin]]'s Vitalisation provides temporary immunity (but does not cure existing sickness).
*Eating a contaminated or rotten [[chunk]] of meat has a chance of inflicting nausea for most [[species]]. This prevents further eating of food unless the character is near starving, at which point eating any kind of food (contaminated or not) may cause sickness instead.
 
  
==Dealing With Sickness==
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'''Curing'''
*Quaffing a [[potion of curing]] cures sickness.
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*Quaffing a [[potion of cancellation]] cures sickness.
*[[Regeneration]] will make sickness pass more quickly.
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*[[Elyvilon]]'s Purification also cures sickness.
*The Sustain Abilities [[intrinsic]] will prevent attribute loss during sickness.
 
*[[Kobold]]s recover from sickness more quickly than other living species.
 
*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures.
 
  
 
==History==
 
==History==
Prior to [[0.10]], [[nausea]] didn't exist, and eating contaminated chunks would drive you straight to sick status.
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*Prior to [[0.28]], the status changed colour depending on remaining duration (red -> pink -> yellow).
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*Prior to [[0.27]], sickness was cured by drinking a [[potion of curing]] instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
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*Prior to [[0.26]], sickness healed slower if hungry.
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*Prior to [[0.19]], sickness had a chance to cause a single point of temporary [[stat]] damage.
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*Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
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*Prior to [[0.15]], [[Kobold]]s would recover from sickness more quickly than other species.
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*Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
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*Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
  
[[CATEGORY: Conditions]]
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[[Category:Status effects]]

Latest revision as of 21:55, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You have been sickened, and your health will no longer regenerate.

Sickness is a status effect that prevents characters from naturally regenerating HP until it wears off. It does not affect Trog's Hand, Jiyva regeneration, or ambrosia. Other, non-regeneration sources of healing work normally.

Sources

Dealing with

Immunity

Curing

History

  • Prior to 0.28, the status changed colour depending on remaining duration (red -> pink -> yellow).
  • Prior to 0.27, sickness was cured by drinking a potion of curing instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
  • Prior to 0.26, sickness healed slower if hungry.
  • Prior to 0.19, sickness had a chance to cause a single point of temporary stat damage.
  • Prior to 0.17, casting Haunt could inflict sickness.
  • Prior to 0.15, Kobolds would recover from sickness more quickly than other species.
  • Prior to 0.13, sickness was one of the many unique needle brands.
  • Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.