Difference between revisions of "Zot Defence"

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(added list of zot abilities and costs)
(History: https://github.com/crawl/crawl/pull/2306 & https://github.com/crawl/crawl/commit/420112e72d47deb74932e892f6a31fb60a7f51fa clearly show that "ZotDef was originally removed because it fell into disrepair")
 
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'''Zot Defence''' is a tower-defense-styled variation on [[Dungeon Crawl]]. You begin on Zot:5; monsters are generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the [[Orb of Zot]], which you may not pick up or apport.
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{{obsolete}}
  
During each turn in which a hostile monster stands over the Orb, you suffer one point of rot damage. Each time you go up one experience level, you receive a new special "[[Zot Ability]]" which will aid you in protecting the Orb; the use of these abilities expends Zot Points, which are gained concurrently with experience.
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'''Zot Defence''' is a tower-defense-styled variation on [[Dungeon Crawl]]. After selecting one of the five available scenarios and character to play as, you are placed on a map and tasked with defending the [[Orb of Zot]] from all threats. Monsters will be generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the [[Orb of Zot]], which you may not pick up or apport.
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During each turn in which a hostile monster stands over the Orb, you suffer one point of [[rot]] damage. Each time you go up one [[experience]] level, you receive a new special "Zot Ability" which will aid you in protecting the Orb; the use of these abilities expends Zot Points, which are gained concurrently with experience.
  
 
The waves of monsters grow in strength over time; at the end of each wave, an out-of-depth "boss" monster is generated. Every few waves, a [[rune]] is generated on the stairs along with the boss monster. You may pick up the Orb, and leave the dungeon with it, if you are carrying fifteen runes.
 
The waves of monsters grow in strength over time; at the end of each wave, an out-of-depth "boss" monster is generated. Every few waves, a [[rune]] is generated on the stairs along with the boss monster. You may pick up the Orb, and leave the dungeon with it, if you are carrying fifteen runes.
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==Scenarios==
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<ol style="list-style-type:upper-roman">
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  <li>Hall of Zot</li>
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  <li>Battle Heart</li>
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  <li>Two or Three?</li>
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  <li>Columnade</li>
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  <li>Glassed Sandwich</li>
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</ol>
  
 
==Zot Abilities==
 
==Zot Abilities==
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| align="center" style="background:#f0f0f0;"|'''Cost'''
 
| align="center" style="background:#f0f0f0;"|'''Cost'''
 
|-
 
|-
| Make dart trap||5 ZP
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| Make [[Dart trap]]||5 ZP
 
|-
 
|-
| Make oklob sapling||60 ZP
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| Make [[Oklob sapling]]||60 ZP
 
|-
 
|-
| Make arrow trap||30 ZP
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| Make [[Arrow trap]]||30 ZP
 
|-
 
|-
| Make plant||2 ZP
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| Make [[Plant]]||2 ZP
 
|-
 
|-
 
| Remove curse||Stat drain
 
| Remove curse||Stat drain
 
|-
 
|-
| Make burning bush||200 ZP
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| Make [[Burning bush]]||200 ZP
 
|-
 
|-
 
| Make altar||50 ZP
 
| Make altar||50 ZP
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| Make grenades||2 ZP
 
| Make grenades||2 ZP
 
|-
 
|-
| Make oklob plant||250 ZP
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| Make [[Oklob plant]]||250 ZP
 
|-
 
|-
| Make net trap||2 ZP
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| Make [[Net trap]]||2 ZP
 
|-
 
|-
| Make ice statue||2000 ZP
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| Make [[Ice statue]]||2000 ZP
 
|-
 
|-
| Make spear trap||50 ZP
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| Make [[Spear trap]]||50 ZP
 
|-
 
|-
| Make alarm trap||2 ZP
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| Make [[Alarm trap]]||2 ZP
 
|-
 
|-
 
| Make mushroom circle||10 ZP
 
| Make mushroom circle||10 ZP
 
|-
 
|-
| Make bolt trap||300 ZP
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| Make [[Bolt trap]]||300 ZP
 
|-
 
|-
 
| Make crystal statue||2000 ZP
 
| Make crystal statue||2000 ZP
 
|-
 
|-
| Make needle trap||30 ZP
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| Make [[Needle trap]]||30 ZP
 
|-
 
|-
 
| Zot-teleport||2 ZP
 
| Zot-teleport||2 ZP
 
|-
 
|-
| Make water||10 ZP
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| Make [[Water]]||10 ZP
 
|-
 
|-
| Make lightning spire||100 ZP
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| Make [[Lightning spire]]||100 ZP
 
|-
 
|-
| Make silver statue||3000 ZP
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| Make [[Silver statue]]||3000 ZP
 
|-
 
|-
 
|  
 
|  
 
|}
 
|}
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==History==
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Zot Defence was removed in [[0.16]], reportedly due to lack of development maintenance.
  
 
==See also==
 
==See also==

Latest revision as of 20:58, 20 March 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Zot Defence is a tower-defense-styled variation on Dungeon Crawl. After selecting one of the five available scenarios and character to play as, you are placed on a map and tasked with defending the Orb of Zot from all threats. Monsters will be generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the Orb of Zot, which you may not pick up or apport.

During each turn in which a hostile monster stands over the Orb, you suffer one point of rot damage. Each time you go up one experience level, you receive a new special "Zot Ability" which will aid you in protecting the Orb; the use of these abilities expends Zot Points, which are gained concurrently with experience.

The waves of monsters grow in strength over time; at the end of each wave, an out-of-depth "boss" monster is generated. Every few waves, a rune is generated on the stairs along with the boss monster. You may pick up the Orb, and leave the dungeon with it, if you are carrying fifteen runes.

Scenarios

  1. Hall of Zot
  2. Battle Heart
  3. Two or Three?
  4. Columnade
  5. Glassed Sandwich

Zot Abilities

Ability Cost
Make Dart trap 5 ZP
Make Oklob sapling 60 ZP
Make Arrow trap 30 ZP
Make Plant 2 ZP
Remove curse Stat drain
Make Burning bush 200 ZP
Make altar 50 ZP
Make grenades 2 ZP
Make Oklob plant 250 ZP
Make Net trap 2 ZP
Make Ice statue 2000 ZP
Make Spear trap 50 ZP
Make Alarm trap 2 ZP
Make mushroom circle 10 ZP
Make Bolt trap 300 ZP
Make crystal statue 2000 ZP
Make Needle trap 30 ZP
Zot-teleport 2 ZP
Make Water 10 ZP
Make Lightning spire 100 ZP
Make Silver statue 3000 ZP

History

Zot Defence was removed in 0.16, reportedly due to lack of development maintenance.

See also

Dungeon Sprint - Another Crawl variant coded by Chapayev.

External links