Difference between revisions of "Bailey"
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{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors. | {{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors. | ||
}} | }} | ||
+ | [[File:Bailey portal.png]] '''Bailey''' is temporary [[portal]] level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit [[water]] to shoot [[Ranged Weapons]] at you. | ||
− | + | Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis". | |
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==Monsters== | ==Monsters== | ||
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{| class="prettytable" style="border:none; margin:0; padding:0;" | {| class="prettytable" style="border:none; margin:0; padding:0;" | ||
|- | |- | ||
− | | {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{ | + | | {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold (monster)|Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{Yellow|g}} [[File:Gnoll (monster).png]] '''[[Gnoll (monster)|Gnoll]]''' |
|- | |- | ||
| {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]''' | | {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]''' | ||
|} | |} | ||
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Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end: | Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end: | ||
− | + | {| class="prettytable" style="border:none; margin:0; padding:0;" | |
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− | {{monsterlink|Gnoll sergeant}} | + | | {{monsterlink|Gnoll sergeant}} | {{monsterlink|Gnoll shaman}} |
− | + | |} | |
− | {{monsterlink|Gnoll shaman}} | ||
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*If you see lots of gnolls and polearms, expect to see some of these guys as well. | *If you see lots of gnolls and polearms, expect to see some of these guys as well. | ||
− | + | {| class="prettytable" style="border:none; margin:0; padding:0;" | |
− | { | + | |- |
− | + | | {{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur (monster)|Centaur]]''' | |
− | + | |} | |
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− | {{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur]]''' | ||
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*If you see lots of open water, you are about to get attacked by centaurs... with javelins! | *If you see lots of open water, you are about to get attacked by centaurs... with javelins! | ||
− | + | {| class="prettytable" style="border:none; margin:0; padding:0;" | |
− | {{monsterlink|Orc sorcerer}} | + | |- |
− | + | | {{monsterlink|Orc sorcerer}} | {{monsterlink|Orc high priest}} | {{monsterlink|Kobold demonologist}} | |
− | {{monsterlink|Orc high priest}} | + | |} |
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− | {{monsterlink|Kobold demonologist}} | ||
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*If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons. | *If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons. | ||
− | + | {| class="prettytable" style="border:none; margin:0; padding:0;" | |
− | {{monsterlink|Orc warlord}} | + | |- |
− | + | | {{monsterlink|Orc warlord}} | |
− | *Found at the end of several baileys, these guys are a threat to any character. Try to fight them only after you've cleared the bailey of other monsters. | + | |} |
− | + | *Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters. | |
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==Treasure== | ==Treasure== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure. | ||
*If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not. | *If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not. | ||
+ | ==History== | ||
+ | *Prior to [[0.28]], baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version. | ||
+ | |||
+ | {{Portals}} | ||
[[Category:Portals]] | [[Category:Portals]] |
Latest revision as of 10:57, 1 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors. |
Bailey is temporary portal level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit water to shoot Ranged Weapons at you.
Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".
Contents
Monsters
Baileys are most often filled with roaming bands of the following monsters:
K Kobold | g Goblin | g Hobgoblin | g Gnoll |
o Orc | o Orc warrior | o Orc knight |
Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:
g Gnoll sergeant | g Gnoll shaman |
- If you see lots of gnolls and polearms, expect to see some of these guys as well.
c Centaur |
- If you see lots of open water, you are about to get attacked by centaurs... with javelins!
o Orc sorcerer | o Orc high priest | K Kobold demonologist |
- If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
o Orc warlord |
- Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.
Treasure
- Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare potions and scrolls.
Tips & Tricks
- Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
- If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.
History
- Prior to 0.28, baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
Temporary Portals | |
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Early Game | Ossuary • Sewers |
Mid Game | Bailey • Gauntlet • Ice cave • Volcano |
Late Game | Desolation of Salt • Wizard Laboratory • Ziggurat (Mega-Zig) |
Peaceful | Bazaar • Treasure trove |