Difference between revisions of "Force Lance"

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m (Stun effect seems to be monster-only, also knockback range depends on spell power, and therefore HD.)
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''For the [[unrand]] polearm, see [[Force Lance (unrand)]].''
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{{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}}
  
{{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}}
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'''Force Lance''' is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's [[HD]] and target [[size]]. If the target is a monster, it is briefly stunned (4-9 [[aut]]s). The maximum distance is <code>2 + 6 * [[HD]]/25</code> tiles.
  
'''Force Lance''' is a monster-only spell which shoots a shaft of force at a single target, dealing moderate damage. Its range is short, but it can knock its target back several spaces and (if the target is a monster) briefly stun it (4-9 [[aut]]s); if this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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If it would knock a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]], through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
  
The maximum knockback distance is 2 + 6×[[HD]]/25.
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{{monsters with spell}}
  
 
==Strategy==
 
==Strategy==
While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the [[Elven Halls]] may see you fighting [[deep elf knight]]s (who frequently have this spell) alongside [[deep elf demonologist]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf elementalist|elementalists]], and [[deep elf high priest|high priests]], all of which can make powerful use of a few extra turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.
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Force Lance can push you off [[stairs]], so be careful when [[stair dancing]]. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.
 
 
 
 
{{monsters with spell}}
 
  
 
==History==
 
==History==
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|target = Beam
 
|target = Beam
 
|tohit = 10+Power/7
 
|tohit = 10+Power/7
|special = Can knock back and stun its target
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|special = Knockback
 
|hit_type = normal
 
|hit_type = normal
 
|hit_adder = 10
 
|hit_adder = 10
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|dam_denom = 6}}
 
|dam_denom = 6}}
 
*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players.
 
*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players.
*Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, and it was less accurate and did not knock enemies back as effectively.
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*Prior to [[0.16]], Force Lance was a level 4 pure [[Conjurations]] spell, was less accurate, and did not knock enemies back as effectively.
 
*Prior to [[0.14]], Force Lance was a level 5 spell.
 
*Prior to [[0.14]], Force Lance was a level 5 spell.
 
*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
 
*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
 
*Force Lance was added in [[0.12]].
 
*Force Lance was added in [[0.12]].

Latest revision as of 08:39, 8 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the unrand polearm, see Force Lance (unrand).

Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.

Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25 tiles.

If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.

The following enemies cast Force Lance:

The following enemies may be able to cast Force Lance, depending on their spell set:

Strategy

Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.

History

Force lance.png Force Lance
Level 4
School1 Translocation
School2 Conjuration
Source(s)
Casting noise 5
Spell noise 5
Spell Details
Damage Formula 2d(6+Power/6)
Max Damage 2d(22.66) ~ 23.66
Max Power 100
Range 4
Targeting Beam
To-hit 10+Power/7
Special Knockback
  • Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
  • Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
  • Prior to 0.14, Force Lance was a level 5 spell.
  • Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
  • Force Lance was added in 0.12.