Difference between revisions of "Ignis"

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:''This page is about the god that was introduced in [[0.28]]. For the defunct monster, see [[Ignis (monster)]].''
"The flames of Ignis gently warm you."
+
[[File:Ignis altar.png]] ''"The flames of Ignis gently warm you."''
{{flavour|Ignis the Dying Flame offers followers power over fire in many forms. All of
 
Ignis' power is offered unconditionally to any who would deign to worship, but
 
once used, it can never be replenished. Ignis' other worshippers deserted long
 
ago; the divine fire burns low, and soon it will go out.
 
  
Followers can armour themselves in flame, call a swarm of foxfires against their
+
{{flavour|Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.
foes, or let Ignis' heat lift them to another level of the dungeon. However, the
+
 
guttering flames of Ignis' power will only sustain a limited number of
+
Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.}}
invocations before only flickering embers remain. No matter how depleted, Ignis
 
will always grant followers resistance to fire.}}
 
  
 
[[Cinder Acolyte]]s begin play worshipping Ignis.  
 
[[Cinder Acolyte]]s begin play worshipping Ignis.  
Line 19: Line 13:
  
 
==Appreciates==
 
==Appreciates==
*Followers are granted 150 [[piety]] on worship.
+
*Any worship at all: Followers from an [[altar]] are immediately granted 130 piety, instead of the usual 15.
*Retreiving the [[Orb of Zot]], which will rekindle the dying god.
+
*[[Cinder Acolyte]]s start with 150 piety.
*There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will regain any piety.
+
*There is no way to gain further piety with Ignis during regular play. Leaving and rejoining will not restore any spent piety.
  
 
==Deprecates==
 
==Deprecates==
 
*Abandonment.
 
*Abandonment.
*Ignis' piety will not decrease over time. However, piety will eventually be depleted through [[Invocation]].
+
*Piety will not decrease over time. However, piety will be depleted by using Ignis' abilities.
 +
 
 +
==Altar==
 +
Ignis is not guaranteed to spawn in the Dungeon. There is one version of the [[Temple]] with an Ignis altar, and like all gods, Ignis is available through a [[faded altar]]. Even then, actually picking Ignis over a god that will be useful in the long term is questionable. The only guaranteed way to worship Ignis is by starting out as a Cinder Acolyte.
  
 
==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety Level -]]:''' "Last Ember"
 
'''[[Piety|Piety Level -]]:''' "Last Ember"
*'''You are fire resistant''': Passively gain 1 rank of [[fire resistance|rF]], no matter how much piety you have left.
+
*'''Fire Resistance''': Gain 1 rank of [[fire resistance]]. (Passive).
*'''Rising Flame''': After 2-4 turns, Ignis wil send you rising through the dungeon floor to the level above you, creating an (unrelated) [[shaft]] below you. Does not work in the [[Abyss]], the [[Pandemonium]], or a [[Ziggurat]]. (Free, usable once).
+
*'''Rising Flame''': After 2-4 turns, Ignis will launch you through the ceiling to the level above you, creating a [[shaft]] underneath you after you ascend. The first floor of a branch will launch you to the floor of the branch's entrance. Does not work on the first floor of the Dungeon or in the [[Abyss]], [[Pandemonium]], or a [[portal]] level - including [[Ziggurat]]s. It ''does'' work in [[Vaults]]:1, even if you don't have a rune to exit normally. (Free, usable only once).
 +
**The shaft functions like a normal shaft trap, dropping you randomly 1-3 floors down, independent of where you actually used Rising Flame.
  
 
'''[[Piety|Piety Level *]]:''' "Glowing Coal"
 
'''[[Piety|Piety Level *]]:''' "Glowing Coal"
*'''Fiery Armour''': Gain +7 [[AC]], and deals 2d4 damage in retaliation to attackers. Lasts for around 120 turns. (16-24 piety).
+
*'''Fiery Armour''': Gain +7 [[AC]], and deals 2d4 [[fire]] damage to creatures that attack you in melee. Lasts for around 120 turns. (12-16 piety).
*'''Foxfire Swarm''': Create [[foxfire]]s surrounding a two square radius from you; these act in a similar manner to the [[Foxfire]] spell. (24-32 piety).
+
*'''Foxfire Swarm''': Create foxfires in every empty tile within a two-tile radius from you; these act like the [[Foxfire]] spell at 10 spellpower. (24-32 piety).
  
 
'''[[Piety|Piety Level **]]:''' "Thurifier"
 
'''[[Piety|Piety Level **]]:''' "Thurifier"
Line 47: Line 45:
 
'''[[Piety|Piety Level *****]]:''' "Raging Flame"
 
'''[[Piety|Piety Level *****]]:''' "Raging Flame"
 
*No abilities given.
 
*No abilities given.
 +
*This is the piety level ordinary worshippers start with.
  
 
'''[[Piety|Piety Level ******]]:''' "Inferno"
 
'''[[Piety|Piety Level ******]]:''' "Inferno"
 
*No abilities given.
 
*No abilities given.
*Note that this piety level is only achievable via a [[Monk]] finding an Ignis altar (either from a [[faded altar]] or in the [[Temple]]).
+
*This piety level can be reached only by a [[Monk]] praying at a [[faded altar]].
  
 
==Punishments==
 
==Punishments==
 
{{flavour|The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.
 
{{flavour|The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.
  
Ignis' wrath lasts for a relatively short duration.}}  
+
Ignis' wrath lasts for a relatively short duration.}}
Upon abandoning Ignis, [[fire resistance]] will be capped at zero. You'll then occasionally experience one of the following forms of divine retribution:
+
 
* Summons multiple [[fire elemental]]s to deal with you, with adjusted stats.
+
Upon abandoning Ignis, your [[fire resistance]] will have a maximum of zero until Ignis' wrath ends. You'll then occasionally experience one of the following forms of divine retribution (equal chance):
* Gives the strongest, non-religious monster in your line of sight the fire champion status, giving them extra flaming damage.
+
* [[Durable summon|Durably summons]] 2-3 [[fire elemental]]s to deal with you.
* [[Shaft]]s you, a la a shaft trap.
+
* Gives the strongest non-religious monster in your line of sight the fire champion status, granting them extra [[fire]] damage and increased movement speed.
 +
* Triggers a [[shaft]] under you.
 +
 
 +
Once Ignis' wrath ends, the god will cease to exist. All altars will be removed from the dungeon, if any were present.
  
 
==Strategy==
 
==Strategy==
Ignis is a massive boon in the early-game - just make sure to use it. D3 [[orc priest]] giving you trouble? A Foxfire Swarm - 24 individual [[Foxfire]]s - is bound to kill it. 24 Foxfires will fare worse against a [[hydra]], and won't do well against much stronger foes. A huge portion of otherwise unavoidable threats in the upper dungeon can be avoided with one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]], useful just about anywhere.
+
As you would expect from a starting god, Ignis is a massive boon in the early-game; just make sure to use its abilities while they are still relevant. D:3 [[orc priest]] pack giving you trouble? A Foxfire Swarm (up to 24 individual [[Foxfire]]s) is almost certainly bound to kill them. 24 Foxfires will fare somewhat worse (though are still quite effective) against a [[hydra]], but they won't do well against mid-level groups or much stronger foes. A huge portion of otherwise extremely dangerous threats in the upper dungeon can be avoided through one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]] -- useful anywhere, with little risk of danger if you've cleared the floor above you.
  
Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the [[Temple]], though you may not want to stick with Ignis for a long time. Consider your character's strength by the time you finish [[Lair]].
+
And, as you would expect from a god with finite piety, Ignis is a god designed to be abandoned. Its wrath is weak, but not so weak to be a pushover, and powerful enough to discourage switching gods as soon as you find the [[Temple]]. Consider your character's strength by the time you finish [[Lair]] or the main portion of the [[Dungeon]]. If/when you decide to switch, the fact that you're choosing a god much later gives a lot of flexibility. As usual, consider your character and what the dungeon has given you before (re)-devoting your faith.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
* Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can in iwth it) is powerful, and may save you piety from using the otherwise more powerful Foxfire Swarm.
+
*An [[amulet of faith]] has no effect for followers of Ignis.
* Ignis' support allows you to choose a god much later than a usual character. The Cinder Acoylte background's flexibility gives many options in terms of god choice. As usual, consider what the dungeon has given you before (re)-devoting your faith.
+
*Fiery Armour is meant to be used proactively; activating it before a threatening fight (that you know you can win with its help). Using Fiery Armour early will save you piety from having to use Foxfire Swarm.
**[[Yredelemnul]] and [[Zin]], with their stronger mid-games and unique piety systems, are natural choices. Ignis also can help bear the wait when trying to find [[Jiyva]].
+
*Foxfire Swarm is held to the same limitations of the [[Foxfire]] spell (cannot pass through you, won't spawn if something is on the tile), though it remains tactically effective in more situations, due to the sheer number of Foxfires.
 +
**Since this ability checks [[AC]] up to 24 times, it is ineffective against high AC enemies, even those found in the mid dungeon. However, it can remain effective against low-AC foes, like ([[Two-headed ogre|Two-headed]]) [[ogre]]s and [[hydra]]s.
 +
*If you decide to abandon Ignis, keep in mind that you have progressed throughout much of the game.  
 +
**Gods like [[Yredelemnul]], [[Zin]], and [[Uskayaw]] have unique piety systems that make it easier to catch up.  
 +
**Ignis can help one survive the wait when trying to find [[Jiyva]].
 +
**[[Lugonu]], if you can find an altar, will banish nearby enemies every time divine wrath is triggered.
  
 
==History==
 
==History==
Ignis will be added in [[0.28]].
+
{{CBA|0.32|Foxfires from Foxfire Swarm will have 20 spellpower instead of 10. Also, it will be possible to exit [[the Dungeon]] by using Rising Flame anywhere on D:1.}}
 +
*Ignis was added in [[0.28]].
  
 
{{gods}}
 
{{gods}}
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 17:11, 19 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the god that was introduced in 0.28. For the defunct monster, see Ignis (monster).

Ignis altar.png "The flames of Ignis gently warm you."

Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.

Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.

Cinder Acolytes begin play worshipping Ignis.

Racial restrictions

Demigods cannot worship Ignis, or any other god.

Appreciates

  • Any worship at all: Followers from an altar are immediately granted 130 piety, instead of the usual 15.
  • Cinder Acolytes start with 150 piety.
  • There is no way to gain further piety with Ignis during regular play. Leaving and rejoining will not restore any spent piety.

Deprecates

  • Abandonment.
  • Piety will not decrease over time. However, piety will be depleted by using Ignis' abilities.

Altar

Ignis is not guaranteed to spawn in the Dungeon. There is one version of the Temple with an Ignis altar, and like all gods, Ignis is available through a faded altar. Even then, actually picking Ignis over a god that will be useful in the long term is questionable. The only guaranteed way to worship Ignis is by starting out as a Cinder Acolyte.

Given Abilities

Piety Level -: "Last Ember"

  • Fire Resistance: Gain 1 rank of fire resistance. (Passive).
  • Rising Flame: After 2-4 turns, Ignis will launch you through the ceiling to the level above you, creating a shaft underneath you after you ascend. The first floor of a branch will launch you to the floor of the branch's entrance. Does not work on the first floor of the Dungeon or in the Abyss, Pandemonium, or a portal level - including Ziggurats. It does work in Vaults:1, even if you don't have a rune to exit normally. (Free, usable only once).
    • The shaft functions like a normal shaft trap, dropping you randomly 1-3 floors down, independent of where you actually used Rising Flame.

Piety Level *: "Glowing Coal"

  • Fiery Armour: Gain +7 AC, and deals 2d4 fire damage to creatures that attack you in melee. Lasts for around 120 turns. (12-16 piety).
  • Foxfire Swarm: Create foxfires in every empty tile within a two-tile radius from you; these act like the Foxfire spell at 10 spellpower. (24-32 piety).

Piety Level **: "Thurifier"

  • No abilities given.

Piety Level ***: "Hearthfire"

  • No abilities given.

Piety Level ****: "Furnace"

  • No abilities given.

Piety Level *****: "Raging Flame"

  • No abilities given.
  • This is the piety level ordinary worshippers start with.

Piety Level ******: "Inferno"

  • No abilities given.
  • This piety level can be reached only by a Monk praying at a faded altar.

Punishments

The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.

Ignis' wrath lasts for a relatively short duration.

Upon abandoning Ignis, your fire resistance will have a maximum of zero until Ignis' wrath ends. You'll then occasionally experience one of the following forms of divine retribution (equal chance):

  • Durably summons 2-3 fire elementals to deal with you.
  • Gives the strongest non-religious monster in your line of sight the fire champion status, granting them extra fire damage and increased movement speed.
  • Triggers a shaft under you.

Once Ignis' wrath ends, the god will cease to exist. All altars will be removed from the dungeon, if any were present.

Strategy

As you would expect from a starting god, Ignis is a massive boon in the early-game; just make sure to use its abilities while they are still relevant. D:3 orc priest pack giving you trouble? A Foxfire Swarm (up to 24 individual Foxfires) is almost certainly bound to kill them. 24 Foxfires will fare somewhat worse (though are still quite effective) against a hydra, but they won't do well against mid-level groups or much stronger foes. A huge portion of otherwise extremely dangerous threats in the upper dungeon can be avoided through one of Ignis' invocations. Even then, Rising Flame is a superior scroll of teleportation -- useful anywhere, with little risk of danger if you've cleared the floor above you.

And, as you would expect from a god with finite piety, Ignis is a god designed to be abandoned. Its wrath is weak, but not so weak to be a pushover, and powerful enough to discourage switching gods as soon as you find the Temple. Consider your character's strength by the time you finish Lair or the main portion of the Dungeon. If/when you decide to switch, the fact that you're choosing a god much later gives a lot of flexibility. As usual, consider your character and what the dungeon has given you before (re)-devoting your faith.

Tips & Tricks

  • An amulet of faith has no effect for followers of Ignis.
  • Fiery Armour is meant to be used proactively; activating it before a threatening fight (that you know you can win with its help). Using Fiery Armour early will save you piety from having to use Foxfire Swarm.
  • Foxfire Swarm is held to the same limitations of the Foxfire spell (cannot pass through you, won't spawn if something is on the tile), though it remains tactically effective in more situations, due to the sheer number of Foxfires.
    • Since this ability checks AC up to 24 times, it is ineffective against high AC enemies, even those found in the mid dungeon. However, it can remain effective against low-AC foes, like (Two-headed) ogres and hydras.
  • If you decide to abandon Ignis, keep in mind that you have progressed throughout much of the game.
    • Gods like Yredelemnul, Zin, and Uskayaw have unique piety systems that make it easier to catch up.
    • Ignis can help one survive the wait when trying to find Jiyva.
    • Lugonu, if you can find an altar, will banish nearby enemies every time divine wrath is triggered.

History

  • In 0.32, Foxfires from Foxfire Swarm will have 20 spellpower instead of 10. Also, it will be possible to exit the Dungeon by using Rising Flame anywhere on D:1.
  • Ignis was added in 0.28.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil