Difference between revisions of "Potion of lignification"

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{{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}}
 
{{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}}
  
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Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, you cannot move, [[blink]], or [[teleport]], and your [[EV]] is reduced to almost nothing. You ''can'' read [[scroll]]s, cast [[spells]], wield weapons, and zap [[wand]]s, however, and you are granted significant physical defense and plant resistances (rPois, rN+++, rTorment). [[Ghoul]]s and bloodless [[vampires]] are unaffected, while followers of [[Zin]] incur [[piety]] loss and [[penance]] if they knowingly drink this potion.
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Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, your [[armour]] is melded, [[EV]] is reduced to almost nothing, and you cannot move, [[blink]], or [[teleport]]. However, Tree Form grants significant HP, natural defenses, and plant resistances (rPois, immune to [[pain]] and [[torment]]). You ''can'' wield weapons, cast spells, and do other sorts of actions.  
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[[Ghoul]]s and bloodless [[vampires]] are unaffected, while followers of [[Zin]] incur [[piety]] loss and [[penance]] if they knowingly drink this potion.
  
 
==Strategy==
 
==Strategy==
*The power this potion can provide in the early game is considerable; the AC and GDR will make you nigh invulnerable to virtually any early-game foe, the to-hit bonus will give you considerable punch in melee (especially if you're using [[unarmed combat]]), and extra +50% HP and the slightly improved regeneration rate that comes with it will increase your likelihood of survival until it runs out.
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Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like [[killer bee]]s. In the extended portions of the game, immunity to [[torment]] give it a dedicated use against enemies like [[curse toe]]s. It's especially good in [[the Tomb]], avoiding [[death curse]]s as well as the ever-common [[dispersal trap]]s.
*Quaffing lignification gives you poison resistance; grat when fighting a highly venomous enemy. Even if you are lethally [[poison]]ed, the HP gain and associated boost to regeneration rate you receive upon quaffing could be the difference between life and death.
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**For characters with limited armour, such as [[Felid]]s and [[Octopode]]s, these AC bonuses will still be useful for most of the game.
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Species with armour restrictions ([[Felid]]s, [[Octopode]]s, oddly-[[size]]d species) will enjoy the AC for a greater amount of time. [[Troll]]s have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out [[hydra]]s.
*Despite all of Tree Form's benefits, being unable to move is potentially very dangerous; any foe that can attack from a distance will have its way with you. A [[potion of cancellation]] will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.
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**Of course, the inability to move comes with the inability to ''be'' moved, which can be useful for fighting some enemies that can shove you around ([[wind drake]]s, [[swamp worm]]s, monsters with [[Force Lance]], [[Roxanne]]).
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Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, to prevent being swarmed if/when new enemies show up. If you don't have a ranged attack, ranged enemies can strike you from impunity. A [[potion of cancellation]] will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.  
*A [[potion of attraction]] will force enemies, such as polearm wielding [[Gnoll (monster)|gnolls]], to come closer.
 
*Lignification is also great in the late-game -- complete immunity to negative energy granted by being in Tree Form can make battles with enemies that rely on [[draining]] or [[torment]] much simpler.
 
  
==Tips & Tricks==
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===Tips & Tricks===
*Using this potion while in water will stabilize your footing and negate the attack penalties of standing in [[shallow water]] as a small or medium [[size]]d [[species]]. This can be a good way to boost your accuracy if you are fighting monsters in the water, while also potentially reducing their accuracy by 25% (depending on their [[size]]).
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*A [[potion of attraction]] will force reaching/ranged enemies, such as polearm wielding [[Gnoll (monster)|gnolls]], to come closer.
*Followers of [[Lugonu]] can still blink using the Bend Space ability while in Tree Form.
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*A [[scroll of torment]] can be very powerful, given your immunity in Tree Form.
*Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. Eg, if you were a [[formicid]], quaffing the potion to fight an invisible enemy will be counter-productive, since you will lose your [[Good_mutations#Antennae|Antennae]] which allowed you to see invisible.
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*The inability to move also gives immunity to enemies that shove you around ([[wind drake]]s, [[swamp worm]]s, monsters with [[Force Lance]], [[Roxanne]]).
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*Tree Form will negate the attack penalties of standing in [[shallow water]].
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*Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. For example, if you were a [[formicid]], quaffing the potion to fight an invisible enemy might be counter-productive, since you will lose your [[Good_mutations#Antennae|Antennae]] which allowed you to see invisible.
  
 
==History==
 
==History==
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*Prior to [[0.28]], plants, including players in treeform, gave rN+++.
 
*Prior to [[0.27]], treeform gave you 48% [[GDR]] (instead of AC determining it).
 
*Prior to [[0.27]], treeform gave you 48% [[GDR]] (instead of AC determining it).
 
*Prior to [[0.24]], vampires below full were unaffected.
 
*Prior to [[0.24]], vampires below full were unaffected.

Latest revision as of 04:53, 24 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.
Type Potion
Name Potion of lignification
Icon Potion of lignification.png

Quaffing a potion of lignification transforms you into Tree Form for a little while. As a tree, your armour is melded, EV is reduced to almost nothing, and you cannot move, blink, or teleport. However, Tree Form grants significant HP, natural defenses, and plant resistances (rPois, immune to pain and torment). You can wield weapons, cast spells, and do other sorts of actions.

Ghouls and bloodless vampires are unaffected, while followers of Zin incur piety loss and penance if they knowingly drink this potion.

Strategy

Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like killer bees. In the extended portions of the game, immunity to torment give it a dedicated use against enemies like curse toes. It's especially good in the Tomb, avoiding death curses as well as the ever-common dispersal traps.

Species with armour restrictions (Felids, Octopodes, oddly-sized species) will enjoy the AC for a greater amount of time. Trolls have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out hydras.

Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, to prevent being swarmed if/when new enemies show up. If you don't have a ranged attack, ranged enemies can strike you from impunity. A potion of cancellation will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.

Tips & Tricks

  • A potion of attraction will force reaching/ranged enemies, such as polearm wielding gnolls, to come closer.
  • A scroll of torment can be very powerful, given your immunity in Tree Form.
  • The inability to move also gives immunity to enemies that shove you around (wind drakes, swamp worms, monsters with Force Lance, Roxanne).
  • Tree Form will negate the attack penalties of standing in shallow water.
  • Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. For example, if you were a formicid, quaffing the potion to fight an invisible enemy might be counter-productive, since you will lose your Antennae which allowed you to see invisible.

History

  • Prior to 0.28, plants, including players in treeform, gave rN+++.
  • Prior to 0.27, treeform gave you 48% GDR (instead of AC determining it).
  • Prior to 0.24, vampires below full were unaffected.
  • Prior to 0.15, you could not quaff potions, eat, or speak while in Tree Form.
  • Potions of lignification were added in 0.14, replacing potions of slowing.
Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance